15282 cards found
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunken Outcast

Sunken Outcast {R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{W}: You gain life equal to Sunken Outcast's power.
0/1
  • Novea
Sunken Slasher

Sunken Slasher {3}{R}

Creature - Merfolk Warrior
Primal {1}{W}{W} (During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.)
Double strike
When Sunken Slasher enters, if you didn't play a land this turn, put a +1/+1 counter on it.
2/2
  • Novea
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Sunlit Diver

Sunlit Diver {2}{R}

Creature - Merfolk
Haste
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/1
  • Novea
Sunwing

Sunwing {W}

Creature - Harpy
Sunwing has flying as long as it's your turn.
The warmth of the new day inspires the nymphs to do what they could easily do alone.
1/2
  • Novea
Swampedge Sentinel

Swampedge Sentinel {3}{B}{B}

Creature - Human Elemental
Primal {1}{G}{G} (During your turn, you may cast this spell for {1}{G}{G} instead of playing a land.)
When Swampedge Sentinel dies, return another creature card from your graveyard to your hand.
3/3
  • Novea
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Sycophantic Aristocrat

Sycophantic Aristocrat {R}

Creature - Human Noble
Sycophantic Aristocrat gets +2/+1 as long as you control another Noble.
1/1
  • Plagues of Fretport
Sylvan Explorer

Sylvan Explorer {G}

Creature - Nymph Scout
When Sylvan Explorer enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
1/1
  • Novea
Synapstorm

Synapstorm {U}

Enchantment
Whenever you cast a blue spell, each opponent mills a card.
With speed of wit.
  • Novea
Tangled Pathfinder

Tangled Pathfinder {1}{G}

Creature - Nymph Scout
{2}{U}, {T}: Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your graveyard.
The depths of the jungle are impenetrable to all but the craftiest of spirits.
2/2
  • Novea
Tangleveil Mystic

Tangleveil Mystic {3}{G}{G}

Creature - Nymph
Primal {2}{U}{U} (During your turn, you may cast this spell for {2}{U}{U} instead of playing a land.)
Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand.
3/3
  • Novea
Tempest Core

Tempest Core {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}: Target creature gains flying until end of turn.
As the wild sylphs burned out, each left behind a solid core, each a storm waiting to be let loose once more.
  • Novea
Terra Novea

Terra Novea {G}{G}{G}{G}{G}

Legendary Creature - Avatar
Terra Novea's power and toughness are each equal to the number of permanents you control.
{T}: Add {G} for each land you control.
From the molten core, Novea rose.
From the giant's core, life awoke.
*/*
  • Novea
The Raven Queen of Fretport

The Raven Queen of Fretport {3}{U}{B}

Legendary Creature - Human Noble
When The Raven Queen of Fretport enters, put a -1/-1 counter on each of any number of target creatures.
{2}{U}{B}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/5
  • Plagues of Fretport
Thicketkeeper

Thicketkeeper {1}{G}{G}

Creature - Nymph
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
2/3
  • Novea
Thicketwalker

Thicketwalker {4}{G}{G}

Creature - Lizard Elemental
Reach
Whenever Thicketwalker attacks, you may tap or untap target land.
6/4
  • Novea
This Too Shall Pass

This Too Shall Pass {3}{R}{W}

Instant
Primal {5}{R}{W} (During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.)
Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
  • Novea
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thunder Wave

Thunder Wave {R}

Instant
Thunder Wave deals 3 damage to target creature or planeswalker.
  • Novea
Thunderstride

Thunderstride {4}{U}{U}

Creature - Elemental
Primal {2}{R}{R} (During your turn, you may cast this spell for {2}{R}{R} instead of playing a land.)
Flying, prowess
At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
5/5
  • Novea
To Say Farewell

To Say Farewell {1}{R}

Instant
Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.”
  • Plagues of Fretport
Too Clever By Half

Too Clever By Half {3}{U}{R}

Sorcery
Primal {5}{U}{R} (During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.)
Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Why settle for just one dream?
  • Novea
Toxic Gorran

Toxic Gorran {1}{B}

Creature - Human Warrior
Deathtouch
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
When all the world wants you dead, you learn how to kill it back.
1/1
  • Novea