15897 cards found
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Resign to Madness

Resign to Madness {3}{U}{B}

Sorcery
Each opponent mills half their library, rounded up. When they do, return target creature card from a graveyard to the battlefield under your control.
After the third dead family member stuck around, Keiko realized that this was just how his life was going to be from then on.
  • Lovi Awoken
Small Gifts
  • Playtest Cards
Crush Their Wills

Crush Their Wills {2}{B}

Sorcery
Each opponent discards two cards. If you control a Knight or Soldier, each opponent loses 2 life and you gain 2 life.
“You'll die on your knees, knowing that you never stood a chance against me.”
  • Quest for the Roseblade
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The Lionheart emerged from the storm into the greatest discovery the Sea Dogs would ever make.
Call on Reinforcements

Call on Reinforcements {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Armies you control gain trample until end of turn.
“Always plan for a harder battle.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
  • Alkabah: The Rise of Soli
Map All Creation

Map All Creation {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever a land you control enters, add a quest counter.
1, 2, 3, 4, 5 — Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, you may put it into your graveyard.
6 — Until end of turn, creatures you control get +5/+5 and gain vigilance, trample, and haste.
  • Arkadai
Inspired Blade

Inspired Blade {1}{G/U}

Creature - Human Warrior
When Inspired Blade enters, if you control another Warrior, draw a card.
2/1
  • Plagues of Fretport
Act of Jealousy

Act of Jealousy {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Staff of Authority

Staff of Authority {4}

Artifact - Equipment
Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.”
Equip {3}
  • Pyramids of Atuum
Chaos of the Conflux

Chaos of the Conflux {3}{G}

Sorcery
Create a 1/1 red Goblin creature token and a 2/2 white Knight creature token.
Tether to artifact (Then if you cast this from your hand, you may exile it tethered to an artifact you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Over the Horizon
Aether Snap

Aether Snap {3}{B}{B}

Sorcery
Remove all counters from all permanents and exile all tokens.
“Phyrexia tears through the Multiverse, opening a disgusting wound that does nothing but grow.”
—Jeska, Neolition Leader
  • Tides of War
Deform Sanity

Deform Sanity {B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Mastery of the Silken Strand

Mastery of the Silken Strand {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gains vigilance until end of turn.
{1}{W}: Enchanted creature gains first strike until end of turn.
  • Goliaths of Nangjiao
Ethersworn Elite

Ethersworn Elite {3}{W}{U}{B}

Artifact Creature - Human Artificer
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Alara
For Hearth and Home

For Hearth and Home {2}{G}{W}

Instant
Choose one —
• Create three 1/1 white Peasant creature tokens.
• Creatures you control get +1/+2 until end of turn. Untap them.
“For Norwick! For Yroncaster! For Edelber! For Caer Crann!”
  • The Petals Wilt
Life Remembers Its Roots

Life Remembers Its Roots {1}{G}{G}

Sorcery
Any number of target creatures you control each have base power and toughness 3/3 and become Beasts in addition to their other types until end of turn.
Reconstruct {2}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
Maven of Fear

Maven of Fear {1}{B}

Creature - Spirit
When Maven of Fear enters, mill two cards.
Maven of Fear gets +2/+1 and has menace as long as six or more cards are in your graveyard.
2/1
Heedless Astronaut

Heedless Astronaut {R}{G}

Creature - Human Scout
Whenever Heedless Astronaut attacks, it gets +2/+0 and gains indestructible until end of turn.
Long live the reckless and the brave.
1/2
  • Love Song
Harbinger of Fantasy
Sower of Wishes

Harbinger of Fantasy

Creature - Archon Druid
Flying
At the beginning of your first main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
5/5
Card has other part: Sower of Wishes
Undine Coven

Undine Coven {4}{R}

Creature - Merfolk
Undine Coven gets +1/+1 for each other Merfolk you control.
Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker.
3/3
  • Novea
Mechanical Mastodon

Mechanical Mastodon {5}

Artifact Creature - Construct
When Mechanical Mastodon enters, you may return another target permanent you control to its owner's hand.
Royal artificers had created animated facsimiles, but nothing sustainable that could be defined as life.
4/4
  • Feanav: The Apothecary's Progress
Driven Mad

Driven Mad {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gets +2/+0 and gains haste until end of turn.
“There are legends of monsters that reject their once-trusted trainers to disastrous results. At least, we hope they are just legends.”
—Professor Maple
  • Monsters of Chikyu