“As the wonderful Suzume Oshiruko once said, darkness itself is a weapon, though of course one that works best when paired with a second to finish the job.” —The Moribund Manuscript
Flying Whenever you cast a noncreature spell, note its mana value. When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
Create a Treasure token. Showcase {2}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
Defender Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Student of Lightning deals damage equal to its power to target player.
When Student of Secrets enters, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
Prowess Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
{T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery. Scavenge {W}({W}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Improve {G}({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
Until your next turn, target creature can't attack or block. Fabled {1}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
If you've lost life this turn, you may cast this spell as though it had flash. Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.