14904 cards found
Student of the Elixir

Student of the Elixir {W}

Creature - Lizard Monk
{T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery.
Scavenge {W} ({W}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Student of the Scroll

Student of the Scroll {2}{U}

Creature - Hound Wizard
When Student of the Scroll enters, scry 2.
“I study so that you may learn.”
1/4
Card has other part: Translate
  • Kahembo: Olde Dawn
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Student's Pilgrimage
Master's Honor

Student's Pilgrimage {W}

Sorcery
Until your next turn, target creature can't attack or block.
Fabled {1}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Master's Honor
  • Glacia: Hail to the Queen
Studies Past

Studies Past {X}{G}{G}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
  • Arcanum Academia
Studies in Scientific Theory

Studies in Scientific Theory {U}

Enchantment - Discovery
I, II — Scry 1. You get a research counter.
III, Discovery — Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them all and create a Masterpiece token of your choice.)
  • Over the Horizon
Study Habitats

Study Habitats {1}{G}

Sorcery
Search your library for up to two creature cards and reveal them, then shuffle. Put one on the bottom of your library and the rest on top.
Knowing where to find danger is just as important as where to find your subjects.
  • Ophorio
Study Oneself

Study Oneself {4}{U}{U}

Sorcery
Investigate ten times. (Create ten colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
“Walk an old path
Tread a new path
Then you may lay claim to these halls”
—Academy Inscription
Related card: Doubt Oneself
  • End of Wollensie
Study Sphere

Study Sphere {1}{W}

Enchantment
Whenever Study Sphere or another artifact or enchantment you control enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Study the Maps

Study the Maps {2}{U}

Instant
Reveal the top four cards of your library. You may put one into your hand and the rest into your graveyard.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Those who find and bathe in Keranos's sacred falls are granted insight into the future.
  • Theros Triumphant
Stunning Jolt

Stunning Jolt {2}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an artifact, draw a card.
“They've already started implementing measures to impede us from reclaiming what they've already conquered. The war is close...”
—Jeska, Neolition Leader
  • Tides of War
Stupefied Piper

Stupefied Piper {2}{B}

Creature - Rabbit Bard
Whenever a storied permanent you control enters, each opponent loses 2 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Sturdy Belligerent

Sturdy Belligerent {3}{G}{G}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4/3
  • A Tourney at Whiterun
Sturdy Oakclimber

Sturdy Oakclimber {2}{G}

Creature - Squirrel Scout
At the beginning of combat on your turn, if you control six or more lands, put a +1/+1 counter on target creature you control.
1/4
Card has other part: Plant Acorn
  • Adventurers of Onora
Sturdy Outpost

Sturdy Outpost

Land
As Sturdy Outpost enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}, {W}, or {U}.
“Good, warm house get little man through winter. Hursar sleep outside like real man!”
  • Sparks of a Multiverse
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Stygian Condor

Stygian Condor {4}{B}

Creature - Bird
Flying
{B}, Sacrifice another creature: Draw a card.
Greet the condor
—Kahemboan saying meaning
3/3
  • Kahembo: Olde Dawn
Stygian Dunes

Stygian Dunes

Land - Swamp Desert
({T}: Add {B}.)
As Stygian Dunes enters, you may pay 1 life. If you don't, Stygian Dunes enters tapped.
Stygian Leviathan

Stygian Leviathan {3}{B}{B}

Creature - Leviathan
When Stygian Leviathan enters, target opponent loses life equal to the number of Curses attached to them and you gain that much life.
With cursed gold on board, no corner of the three seas is safe.
4/4
  • Dark Seas of Shiryen
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {1} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {7}{W} (You may cast this from your graveyard for {7}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/9
Subduing Serum

Subduing Serum {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
“Dissent is a sign for correction.”
—Sharuum
  • Alara
Subjugator of Empires

Subjugator of Empires {3}{B}{B}

Creature - Orc Soldier
Menace (This creature can't be blocked except by two or more creatures.)
Civilized — Whenever Subjugator of Empires attacks, if you control an artifact, a creature, and an enchantment, each opponent discards a card, sacrifices a creature, and loses 3 life.
6/6
Sublime Truth

Sublime Truth {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 2 life.
In the deluge of discoveries, many wished to cast away the artifice of society—to return to a simpler time, surely before they had been taught evil.
  • Feanav: The Apothecary's Progress
Sublime the Soul

Sublime the Soul {W}

Instant
Exile up to three target cards from a single graveyard.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“Life and the perfect stone are but precursors to the true goal: the transmutation of mortal souls.”
—Janneke to Xenocrata
  • The Empty Throne of Feanav