15282 cards found
Rickety Guildhall

Rickety Guildhall

Land
{T}, Sacrifice Rickety Guildhall: Search your library for a Forest or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Ride of the Hippogust

Ride of the Hippogust {3}{U}

Enchantment
Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token.
Horses get +1/+1 and have flying.
  • Novea
Ride the Waves

Ride the Waves {3}{R}

Instant
Primal {R} (During your turn, you may cast this spell for {R} instead of playing a land.)
Target creature gets +4/+0 and gains trample until end of turn.
  • Novea
Right to Challenge

Right to Challenge {G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
  • Plagues of Fretport
Riot Queller

Riot Queller {2}{W}

Creature - Human Soldier
First strike
Engage (This creature must be blocked each combat if able.)
“This sickness is causing enough damage. I don't need the citizenry to start making things even worse.”
3/2
  • Plagues of Fretport
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
River's Wrath

River's Wrath {1}{R}

Instant
River's Wrath deals 2 damage to any target. If you've been dealt damage this turn, River's Wrath deals 4 damage instead.
  • Novea
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea
Rotwood Dryad

Rotwood Dryad {1}{G}

Creature - Nymph
{T}: Add {B} or {G}. You lose 1 life.
In the dark reaches of the forest, the Mother's influence grows.
2/2
  • Novea
Ruined Citadel

Ruined Citadel

Land
{T}, Sacrifice Ruined Citadel: Search your library for a Mountain or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Runes of Ralora

Runes of Ralora {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.
  • Novea
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
  • Novea
School the Fish

School the Fish {1}{R}

Instant
Up to three target creatures each get +1/+1 until end of turn.
  • Novea
Schoolstrider

Schoolstrider {1}{R}{R}

Creature - Merfolk
Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token.
2/1
  • Novea
Scion of Death

Scion of Death {2}{B}{B}{G}

Creature - Incarnation
Indestructible
Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death.
Insatiable, unstoppable, eternal.
1/1
  • Novea
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Secrets of the Drowned

Secrets of the Drowned {3}{R}

Sorcery
Primal {3}{U}{U} (During your turn, you may cast this spell for {3}{U}{U} instead of playing a land.)
Draw a card for each land you control, then discard that many cards unless this spell was cast for its primal cost.
  • Novea
Seek Salvation

Seek Salvation {1}{W}{W}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
  • Plagues of Fretport
Seeker Sword

Seeker Sword {3}

Artifact
{T}: Add {R} or {W}.
{R}{W}, {T}: Target creature gains first strike and haste until end of turn.
After Escyf's defiance, the other sunseekers began creating their own versions of her otherworldly weapon.
  • Novea
Seeker's End

Seeker's End {3}{W}

Instant
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
Destroy target attacking or blocking creature.
“You have done well, young dancer. But not well enough.”
  • Novea
Seila, the Lost One

Seila, the Lost One {3}{B}{G}

Legendary Creature - Nymph
Deathtouch
Cards can't leave graveyards.
If a creature would die, you may pay {X}, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control.
1/5
  • Novea
Selective Prophecies

Selective Prophecies {3}{U}{U}

Sorcery
Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.
  • Plagues of Fretport
Serene Trail

Serene Trail

Land
{T}, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Sever

Sever {B}

Instant
Destroy target token.
  • Novea
Shield Warden

Shield Warden {2}{W}

Creature - Nymph
Other creatures you control get +0/+1.
Whenever a creature you control perseveres, you gain 1 life. (A creature perseveres when it survives damage.)
0/3
  • Novea