14928 cards found
Street Performer

Street Performer {1}{U}

Creature - Human Wizard
When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
1/2
Street Raider

Street Raider {1}{R}

Creature - Human Rogue
Menace
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Street Raider enters deployed, discard your hand, then draw three cards.
“We'll teach the occupiers what it's like to starve.”
—Madame Beatrice
2/2
  • The Empty Throne of Feanav
Street Smarts

Street Smarts {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values.
  • High Noon
Street Stalker

Street Stalker {B}

Creature - Vampire Rogue
When Street Stalker enters, target opponent loses 1 life for each creature you control named Street Stalker.
“The city's thieves seem to be more focused on drawing blood than coin these days...”
—Inspector Vivian Dymra
1/1
  • Villains: The Musical
Street Stray

Street Stray {U}

Creature - Cat
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
1/1
  • Karina's Explorations
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Streetside Entertainer

Streetside Entertainer {R}

Creature - Human Bard
Harmony — Target creature gains haste until end of turn.
When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Streetslipper

Streetslipper {3}{U}

Creature - Human Rogue
Ward {1}
Streetslipper can't be blocked.
Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper.
“One-way, I'm afraid — away from you!”
2/2
  • Quest for the Roseblade
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Strength from Chaos

Strength from Chaos {2}{G}

Instant
Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
“I'll enjoy this boon from Ifram while it lasts. You probably won't, though.”
  • Mious
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War
Strength of the Devout

Strength of the Devout {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
  • Plagues of Fretport
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Strength of the Phalanx

Strength of the Phalanx {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
“Prosanian phalanxes rely on their precision and tightness, they clearly have to have some sort of Danuri ancestry.”
—Omenn of the Triumvirate
  • Aftermath
Strict Instructor

Strict Instructor {U}

Creature - Human Wizard Advisor
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Tap or untap another target permanent.
“Try again.”
1/1
  • Arcanum Academia
Strict Tutor

Strict Tutor {U}

Creature - Rat Monk
Whenever you cast a spell, if it isn't your main phase, scry 1.
“You lack discipline.”
1/1
Card has other part: Quiet Moment
  • Adventurers of Onora
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Strider Engine

Strider Engine {6}

Artifact Creature - Construct
Strider Engine enters tapped and with a -1/-1 counter on it unless you spent at least three colors of mana to cast it.
Devonport's engineers found that with minimal modifications, factory machinery could be just as deadly on the battlefields.
7/6
  • The Empty Throne of Feanav
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Strike Down

Strike Down {1}{G}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
The greatest monsters let you down just after they've raised you up.
Strike Down the Usurpers

Strike Down the Usurpers {2}{G}

Sorcery - Revelation
Exile up to one target artifact or enchantment.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Strike Fear

Strike Fear {2}{R}

Enchantment - Aura
Enchant creature
When Strike Fear enters, draw a card.
When enchanted creature attacks, target creature can't block this turn.
  • Quest for the Roseblade
Strike Out

Strike Out {1}{U}

Instant
Counter three target spells.
“Fool me once, shame on you. Fool me twice, shame on me. You won't get a chance to fool me thrice.”
  • Surging Tide