14928 cards found
Cult of Trinity's Fall

Cult of Trinity's Fall {1}{B/G}{B/G}

Enchantment
Whenever a nontoken creature you control dies, create a 1/1 black and green Citizen creature token and you gain 1 life.
“Condemnation instead of absolution. Betrayal before protection. Inflicting those who deserve to be cured. The Trinity have abandoned us, and it is time for us to do the same in turn.”
—Parren of the New Voice
  • Plagues of Fretport
Da'Lang, Forest Guardian

Da'Lang, Forest Guardian {2}{B}{G}

Legendary Creature - Wolf
{1}{B}: Target creature you control must be blocked this turn if able.
{1}{G}: Target creature you control can't be blocked by more than one creature this turn.
4/3
  • Goliaths of Nangjiao
Danaj Temple

Danaj Temple

Land - Satrapy
Danaj Temple enters tapped.
Satrapies you control have “{T}: Add {B} or {G}.”
“I beg thee for the hunger to consume.”
—Prayer to Tamaak
  • Alkabah
Days of Decay

Days of Decay {2}{B}{G}

Instant
Choose one —
• Destroy target noncreature, nonland permanent.
• Put a -1/-1 counter on each creature.
“The world collapsed, as sand covered the sky and corpses littered the ground. Those who perished were fortunate to not endure such a fate.”
—Sethis, All-Seeing
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Death's Widow

Death's Widow {1}{B}{G}

Creature - Construct Noble
You can't cast this spell as long as your life total is greater than half your starting life total.
Lifelink
{1}{B}{G}, Discard Death's Widow: Destroy target nonland permanent. You lose life equal to its mana value.
4/4
  • The Stage Presents: The Neverending Act
Deathly Dreams

Deathly Dreams {B/G}{B/G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Leticia concluded that The Mistake, and she herself, never should have been.
  • Feanav: The Apothecary's Progress
Decay

Decay {4}{B}{G}

Creature - Elemental Incarnation
Decay deals damage to creatures in the form of -1/-1 counters.
{B}{G}: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard.
6/5
  • Khaliz-Dorahn
Decayed Bedchamber

Decayed Bedchamber

Land
Decayed Bedchamber enters tapped.
When Decayed Bedchamber enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {G}.
  • The Empty Throne of Feanav
Deepcaller Cultist

Deepcaller Cultist {B}{G}

Creature - Reflection Shaman
{B}{G}, {T}: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value.
1/3
  • Oirohpo
Descended Marsh

Descended Marsh

Land
Descended Marsh enters tapped.
{T}: Add {B} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped.
{T}: Add {B} or {G}.
Disciple of Destruction

Disciple of Destruction {B}{G}

Creature - Elf Cleric
Concord — {T}, Sacrifice Disciple of Destruction: Destroy target nonland permanent. Activate only if there are four or more card types among permanents you control.
“As Bahet wills it.”
2/3
  • Over the Horizon
Dominate the Desert

Dominate the Desert {2}{B}{G}

Enchantment
When Dominate the Desert enters, create a 3/3 green Elephant creature token with trample.
Whenever a creature you control assaults, you may return Dominate the Desert to its owner's hand.
  • Scriptures of Urshad
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
  • Rail War
Dovon, Verdant Experimenter

Dovon, Verdant Experimenter {G}

Legendary Creature - Elf Shaman
{T}: Add {G}.
{B/G}, {T}: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life.
0/1
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Eerie Bayou

Eerie Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Eerie Bayou enters, you may pay {1}. If you don't, Eerie Bayou enters tapped.
  • Eralou
Endrison Nourisher

Endrison Nourisher {2}{B}{G}

Creature - Elf Druid
You may play lands from your graveyard.
{B}{G}, Sacrifice three lands: Return Endrison Nourisher from your graveyard to your hand.
3/3
Enopraxia, Cure-Witch

Enopraxia, Cure-Witch {3}{B}{G}

Legendary Creature - Gorgon Cleric
Deathtouch
Enopraxia gets +3/+3 as long as there are three or more creature cards in your graveyard.
At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, draw a card.
Blessed and beloved by Pharika herself.
3/3
  • Theros Triumphant
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Exhausted Farmhand

Exhausted Farmhand {B}{G}

Creature - Human Citizen
{1}, {T}, Exile a land card from your graveyard: Add two mana in any combination of colors.
{B}{G}, {T}, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/3
  • Harvest Festival
Fables of the Bold

Fables of the Bold {1}{B/G}

Enchantment
When Fables of the Bold enters, draw a card.
Enchanted creatures you control get +1/+1.
A dramatic tale is as good as any coin.
  • A Tourney at Whiterun
Fables of the Ill-Fated

Fables of the Ill-Fated {2}{B}{G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Fables of the Ill-Fated enters, destroy target nonland permanent.
{B}: The Witch's Temple
Whenever a nonland permanent you control dies, each opponent loses 1 life.
{3}{G}: Enter the Nest
{3}{G}, Sacrifice two lands: Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” Activate only as a sorcery.
  • Nangjiao In Bloom