14103 cards found
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
Thespian's Page

Thespian's Page {3}{U/R}

Creature - Construct Actor
When Thespian's Page enters, return target instant or sorcery card from your graveyard to your hand.
“Edit this, edit that! Strikethrough this, strikethrough that! Someday I'll make it big and I'll write all that I want.”
2/1
  • The Stage Presents: The Neverending Act
Theurgic Flock

Theurgic Flock {1}{W}{U}

Creature - Bird
Flying
Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
  • Kahembo: Olde Dawn
Theurgist of the Depths

Theurgist of the Depths {2}{B}{G}{U}

Creature - Merfolk
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand.
Recite {B}{G}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Memorium Arcanum
Thicket Mimicry

Thicket Mimicry {G}

Instant
Target creature gets +1/+3 and gains hexproof until end of turn.
Only trees, as far as the eye can see.
  • Dark Seas of Shiryen
Thicketed Path

Thicketed Path

Land
Thicketed Path enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Thicketkeeper

Thicketkeeper {1}{G}{G}

Creature - Nymph
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
2/3
  • Novea
Thicketwalker

Thicketwalker {4}{G}{G}

Creature - Lizard Elemental
Reach
Whenever Thicketwalker attacks, you may tap or untap target land.
6/4
  • Novea
Thief of Mortals

Thief of Mortals {2}{U}{B}{R}

Creature - Manticore
Flying
When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it.
At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
5/5
  • Alkabah
Thief's Command

Thief's Command {1}{B}{B}

Instant
Choose two —
• Scry 3, then you may mill up to three cards.
• Each opponent loses 3 life.
• You draw a card and you lose 1 life.
• Return a creature card from your graveyard to your hand.
Thief's Harness

Thief's Harness {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.”
Equip {3}
  • A Tourney at Whiterun
Thievery

Thievery {B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Good thieves steal, great thieves simply take what is already theirs.
Thieves' Dagger

Thieves' Dagger {B}

Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.
Equip Rogue or Assassin {1}
Equip {3}
“DPS is worthless. A drop of paralytic venom gave me all the time in the world to kill you.”
—Taran Joy
  • Arkadai
Thin the Veil

Thin the Veil {2}{B}{B}

Sorcery
Search your library for a nonland card not named Thin the Veil, exile it, then shuffle. If it has mana value less than or equal to the number of card types among cards in your graveyard, you may cast it without paying its mana cost. If you don't, put it into your hand.
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
Third Legion Rider

Third Legion Rider {3}{W}

Creature - Fox Soldier
When Third Legion Rider enters, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/2
  • Glacia: Hail to the Queen
Thirst for Nostalgia

Thirst for Nostalgia {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a card that has the same name as a permanent you control or a card in your graveyard.
“I have to go away for a while, I'm afraid. But I'll always be with you,” Aiden said, handing the Sunspear to Karina.
  • Karina's Explorations
Thirst for Progress

Thirst for Progress {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an instant or sorcery card.
No project ever survives first contact with production.
  • Beyond the Blackwall
Thirst for Shinies

Thirst for Shinies {2}{U}

Instant
Draw three cards, then discard two cards unless you discard a multicolored card.
“Look at it gleam! Think how valuable it must be. Take it. Take it now!”
—Naogui, the Lotus-Charmed
  • Panxiou
Thirsting Swordmaster

Thirsting Swordmaster {B}

Creature - Vampire Soldier
{1}{B}: Target Knight or Soldier you control gains deathtouch until end of turn.
After he took the regency, Lord Yaran welcomed the disgraced Belmords back into the fold, and back into his armies.
2/1
  • Quest for the Roseblade
This Is Not Our Fate

This Is Not Our Fate {2}{U}

Enchantment
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you draw a card, any number of target players mill two cards.
Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
The hour is getting late.
  • Animus Vox
This Too Shall Pass

This Too Shall Pass {3}{R}{W}

Instant
Primal {5}{R}{W} (During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.)
Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
  • Novea
This-Worldliness

This-Worldliness {2}{R}{R}

Enchantment
At the beginning of each player's draw step, that player draws two additional cards. At the beginning of their next end step, they discard their hand.
“Face, hands, feet, mind, heart, flames. All hot. This is life. This is worth living.”
  • End of Wollensie
Thoctar Yearling

Thoctar Yearling {1}{G}

Creature - Beast
Trample
Stampede — Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling.
A thoctar's size changes as quickly as its temperament.
2/2
  • Alara
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
  • Kaleidoscope