14930 cards found
Pristine Chapel

Pristine Chapel

Land
As Pristine Chapel enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {G}.
With his power and youth being ripped away by the day, Undue sought help in the last place he would have ever expected.
  • Sparks of a Multiverse
Palace of Tomorrows

Palace of Tomorrows

Land
Palace of Tomorrows enters tapped.
{T}: Add {U}.
{2}{U}, {T}: Target player mills three cards.
“By unknown? Unknown? I did this! Hey! This is mine! What are you doing? Get away from me! Get your hands off me!”
  • Sparks of a Multiverse
Moonshard Crater

Moonshard Crater

Land
Moonshard Crater enters tapped.
{T}: Add {R}.
{2}{R}, {T}: Each player sacrifices a nonbasic land.
“Goodnight, moon!”
—Tanya, Leader of the Pack
  • Sparks of a Multiverse
Moonchaser Meadow

Moonchaser Meadow

Land
Moonchaser Meadow enters tapped.
{T}: Add {W}.
{1}{W}{W}, {T}: Put a loyalty counter on each planeswalker you control.
The sun god long gone, the nymphs found comfort in new champions.
  • Sparks of a Multiverse
Mind Palace

Mind Palace

Land
Mind Palace enters tapped.
{T}: Add {U} or {B}.
When Mind Palace enters, you may put a loyalty counter on a planeswalker you control.
The mind is a prison one can never escape.
  • Sparks of a Multiverse
Majestic Tomb

Majestic Tomb

Land
Majestic Tomb enters tapped.
{T}: Add {B} or {R}.
When Majestic Tomb enters, you may put a loyalty counter on a planeswalker you control.
“No one alive knows who I am. Maybe the dead can be of more assistance.”
—Reyhsia
  • Sparks of a Multiverse
Lonely Trail

Lonely Trail

Land
Lonely Trail enters tapped.
{T}: Add {G} or {W}.
When Lonely Trail enters, you may put a loyalty counter on a planeswalker you control.
A lost queen seeks new lands to start her hive.
  • Sparks of a Multiverse
Llereaux's Lair

Llereaux's Lair

Land
{T}: Add {C}.
{3}{W}: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if {U} was spent to activate this ability, has indestructible if {B} was spent, and gets +2/+1 if {R} was spent.
“Immortality has its perks.”
—Llereaux Chiaro
  • Sparks of a Multiverse
I's Observatory

I's Observatory

Land
{T}: Add {C}.
{3}{U}: Until end of turn, I's Observatory becomes a 1/4 creature. It's still a land. It has menace if {B} was spent to activate this ability, has first strike if {R} was spent, and assigns combat damage equal to its toughness rather than its power if {G} was spent.
  • Sparks of a Multiverse
Inquisitor's Chamber

Inquisitor's Chamber

Land
Inquisitor's Chamber enters tapped.
{T}: Add {B}.
{B}{B}, {T}, Sacrifice another permanent: Draw a card.
“You'll open up... one way or another.”
—Inquisitor Visilaca
  • Sparks of a Multiverse
Humble Bridge

Humble Bridge

Land
Humble Bridge enters tapped.
{T}: Add {R} or {W}.
When Humble Bridge enters, you may put a loyalty counter on a planeswalker you control.
“Lorwyn's nice and all but... it just gets a little boring, y'know? It's nice to get away too.”
—Pidge
  • Sparks of a Multiverse
Heretic's Home

Heretic's Home

Land
Heretic's Home enters tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
  • Sparks of a Multiverse
Haunted Hovel

Haunted Hovel

Land
Haunted Hovel enters tapped.
{T}: Add {W} or {B}.
When Haunted Hovel enters, you may put a loyalty counter on a planeswalker you control.
With every step, the halls twist and turn, until you're lost, trapped, and hers forever.
  • Sparks of a Multiverse
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Destroyed Isle

Destroyed Isle

Land
As Destroyed Isle enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {U}, or {B}.
All that remains are corpses, ruins, and thousands and thousands of feathers.
  • Sparks of a Multiverse
Den of Vice

Den of Vice

Land
As Den of Vice enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {B}, or {R}.
“Arrgh! Again! Quadruple or nothing! I can't keep losing forever!”
—Brajjebaw of Los Rejos
  • Sparks of a Multiverse
Defect's Precinct

Defect's Precinct

Land
{T}: Add {C}.
{3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
  • Sparks of a Multiverse
Damian's Undercity

Damian's Undercity

Land
{T}: Add {C}.
{3}{G}: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if {W} was spent to activate this ability, gets +0/+3 if {U} was spent, and has deathtouch if {B} was spent.
  • Sparks of a Multiverse
Coveted Tower

Coveted Tower

Land
As Coveted Tower enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}, {U}, or {R}.
“How I wish I could return there, instead of doling out these wishes to the ungrateful.”
—Qaraz
  • Sparks of a Multiverse
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
  • Sparks of a Multiverse
Ascendant's Cell

Ascendant's Cell

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
A gilded cage is a cage all the same.
  • Sparks of a Multiverse
Angelic Barracks

Angelic Barracks

Land
As Angelic Barracks enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {R}, or {W}.
“The empire may not act, but with results, its soldiers will waver and see the truth.”
—Sir Éloi
  • Sparks of a Multiverse
Warbattered Helm

Warbattered Helm {1}

Artifact - Equipment
Prevent all noncombat damage that would be dealt to equipped creature.
Equipped creature has hexproof as long as it's your turn.
Equip {1}
“The only just forum is the battlefield.”
—Sir Éloi
  • Sparks of a Multiverse
Temporal Waypoint

Temporal Waypoint {1}

Artifact
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.”
—Xirix
  • Sparks of a Multiverse