14405 cards found
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
Tactician's Journal

Tactician's Journal {2}

Artifact
Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.”
—Lelin, the Wise
Tahiel, Elder Kalku

Tahiel, Elder Kalku {B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
1/2
  • Road to Carü Mapu
Tahli's Council

Tahli's Council {2}{B}{R}{G}

Sorcery
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Tahli, Twin-Star Seer

Tahli, Twin-Star Seer {1}{B}

Legendary Creature - Human Shaman
Whenever a creature you control is dealt damage, it gains indestructible until end of turn. (If it survives.)
“We must learn from our creators. We'll make our struggles a part of ourselves, and grow stronger for them.”
2/2
  • Beyond Our Ken
Tahti, Forged by the World

Tahti, Forged by the World {3}{G}

Legendary Creature - Human Scout Archer
Vigilance, reach
Tahti, Forged by the World gets +1/+1 for each other creature you control.
Other creatures you control get +1/+1.
“I've found my home. I've found my family. I've found my reason to live, and I'll give it everything I have.”
2/2
  • Lovi Awoken
Taifeng Cartographer

Taifeng Cartographer {R/G}{U}

Creature - Bird Scout
Flying
Whenever Taifeng Cartographer attacks, add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end.
Imperial chronicles are divided on whether Sheng Fa sought Heaven on behalf of mortals, or laid claim to the mortal earth in Heaven's name.
1/3
  • Panxiou
Taifeng Flockherd

Taifeng Flockherd {1}{W}

Creature - Bird Soldier
Flying
{3}{W}: Taifeng Flockherd and each other creature in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
The Taifeng are Heaven's eyes and ears.
1/2
  • Panxiou
Taifeng Informant

Taifeng Informant {1}{U}

Creature - Bird Monk
Flying
Whenever Taifeng Informant and one or more other creatures in its pack deal damage to an opponent, draw a card. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Taifeng Shrine

Taifeng Shrine

Land
Taifeng Shrine enters tapped.
{T}: Add {W} or {U}.
{W/U}, {T}, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Tailor of Terror

Tailor of Terror {2}{R}

Creature - Spider Horror
Haste
Whenever Tailor of Terror attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Tailor of Terror.
You don't want to know what the outfits are cut from.
2/2
  • The Stage Presents: The Neverending Act
Tailwind Griffin

Tailwind Griffin {3}{W}

Creature - Griffin
Flying
Other creatures you control with flying get +1/+0.
“We can't stop here, this is griffin country.”
3/2
Tainted Grounds

Tainted Grounds {1}{B}

Enchantment - Aura
Enchant land
Enchanted land loses all land types, has “{T}: Add {C}”, and loses all other abilities.
  • Zero
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
  • K15 Core Set
Taiyohata Champion

Taiyohata Champion {1}{R}{W}

Creature - Human Samurai
Flash
First strike
If you cast Taiyohata Champion during your declare attackers step, it enters tapped and attacking.
“The old lords are dead, but that does not mean we have nothing to learn from them.”
3/2
Taiyohata's Dominion

Taiyohata's Dominion {1}{W}

Enchantment
When Taiyohata's Dominion enters, draw a card, then choose a creature card name.
Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
  • Imperial Legacies
Takaki's Kihei

Takaki's Kihei {1}{W}

Creature - Human Samurai Knight
Lifelink
Art of war — At the beginning of your end step, if Takaki's Kihei dealt damage to an opponent this turn, untap target creature you control.
2/2
  • Path of Shadows
Takara Flameblade

Takara Flameblade {4}{R}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
3/2
Take Aim

Take Aim {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample and reach.
“Too often out here you only get one shot. Don't miss it.”
—Calamity Rose
  • High Noon
Take All You Can Carry

Take All You Can Carry {1}{R}

Sorcery
Create two 1/1 black Rat Pirate creature tokens.
Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Take Back the Stage

Take Back the Stage {1}{G}{W}

Instant
Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control.
“The spotlight shall be yours no longer, foul beast! And it never will be!”
—Douglass, Star of the Show
  • The Stage Presents: The Neverending Act
Take Flight

Take Flight {B}{G}{U}

Sorcery
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Karina's Explorations
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Take Grievance

Take Grievance {1}{W}

Instant
Destroy target creature, enchantment, or planeswalker. Its controller draws a card unless a creature died under your control this turn.
Strike the man, strike the myth, strike the horrors of this world.
  • End of Wollensie
Take a Walk

Take a Walk {1}{U}

Instant
Exile target nonland permanent you control, then return that card to the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)