Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.” —Lelin, the Wise
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors. {1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Flying {3}{W}: Taifeng Flockherd and each other creature in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Flying Whenever Taifeng Informant and one or more other creatures in its pack deal damage to an opponent, draw a card. (Two or more creatures you control with equal power are in a pack.)
Taifeng Shrine enters tapped. {T}: Add {W} or {U}. {W/U}, {T}, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Exile target nonland permanent you control, then return that card to the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)