15897 cards found
Daisite Express

Daisite Express {2}{U}

Creature - Human Rogue
Whenever Daisite Express attacks, draw a card.
Whenever Daisite Express deals combat damage to a player, discard a card.
Rushing from Bearidge to Sunset Cliffs, the Daisite Express stops for little short of death.
2/2
  • High Noon
Blood Constrictor

Blood Constrictor {4}{G}

Creature - Snake
Whenever Blood Constrictor becomes blocked by a creature, you gain life equal to that creature's toughness.
4/4
Card has other part: Blood Runs Cold
  • Karina's Explorations
The Dwynerloch

The Dwynerloch

Land
{T}: Add {C}.
{4}{U}, {T}: Draw a card.
At the beginning of your end step, if you have eight or more cards in your hand, you may pay {5}{U}{U} and exile this land. When you do, take an extra turn after this one.
  • The Petals Wilt
Hellfreaks

Hellfreaks {2}{R}

Creature - Devil
Menace, trample
Hellfreaks gets +1/+0 for each Curse you control.
Hellfreaks gets +1/+0 for each instant and sorcery card you own in exile and in your graveyard.
0/4
  • Innistrad In Memoriam
Siege Ent

Siege Ent {4}{G}{G}

Creature - Treefolk Plant
Siege Ent can't be blocked by creatures with power 2 or less as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Destroy our homes, humans? Well, two can play at this game!”
—Fencas, Bloodbriar archdruid
7/6
  • Quest for the Roseblade
Improbable Aim

Improbable Aim {1}{R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Improbable Aim deals damage to target creature or planeswalker equal to the number of [instant and sorcery] cards in your graveyard.
  • Arkadai
Brush Sniper

Brush Sniper {3}{G}

Creature - Elf Warrior Archer
Reach
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4/2
  • High Noon
Strawsewn Mentor

Strawsewn Mentor {5}

Artifact Creature - Scarecrow
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+0.
4/4
  • The Petals Wilt
Perfect Solution

Perfect Solution {3}{U}

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. Create a tapped Treasure token.
“A week finding ingredients, two days preparing the lab, and eight hours of brewing. The result? Exactly what you told me couldn't be done.”
—Aurys, Battlechemist
  • Seasons of War
Straw Officer

Straw Officer {2}

Artifact Creature - Scarecrow Soldier
Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Life so simply conjured only becomes another tool for trading death.
3/3
  • Feanav: The Apothecary's Progress
Hadik's Cohort

Hadik's Cohort {R}{G}

Creature - Human Warrior
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.”
— Rekha, Silver-Dawn Warrior
2/3
  • Beyond Our Ken
Llama Pasture

Llama Pasture

Land
{T}: Add {C}.
At the beginning of your end step, if you control three or more enchantments, you may pay {W}. If you do, create a 0/1 white Llama creature token.
Though new planes offered countless new possibilities of production and commerce, most Caica were just content to have the safety of their way of life assured.
  • Road to Carü Mapu
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Kernel Rest

Kernel Rest {W}

Instant
You gain 3 life.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Though tireless in design, even a digital mind requires downtime.
Related card: Data-Point
  • Beyond the Blackwall
Raidragos, the Vindictive

Raidragos, the Vindictive {4}{R}{R}

Legendary Planeswalker - Raidragos
[+1]: Raidragos, the Vindictive deals 3 damage to target player or planeswalker and 1 damage to you.
[–2]: Until end of turn, creatures you control gain “{R}: This creature gets +1/+0 until end of turn.”
[–8]: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to each opponent.”
Loyalty:
5
  • K15 Core Set
Happy Together

Happy Together {2}{W}{W}

Enchantment
Planeswalker spells you cast cost {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
“So am I free to go?” Asked Azamir.
“If you wish. You may also join me. Your company has been entertaining,” said Tzhai.
Azamir smiled. “Well, in that case . . .”
  • Storytime
Blessed Growth
Till the Fields

Blessed Growth

Enchantment - Aura
(Color indicator: Blessed Growth is green)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Card has other part: Till the Fields
  • A Tourney at Whiterun
Omhok the Revealer

Omhok the Revealer {2}{U}{U}

Legendary Creature - Bird Wizard
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Spells you cast from zones other than your hand cost {3} less to cast.
“See with your mind, not your eyes!”
2/4
  • Ophorio
Against the Waves

Against the Waves {U}

Sorcery
Target player mills X cards, where X is the number of cards named Against the Waves in your graveyard. Draw a card, then conjure three cards named Against the Waves and shuffle them into your main library.
Dragon Grip

Dragon Grip {2}{R}

Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Goliaths of Nangjiao
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Light a Fire
Brimr, Forged in the Flames

Light a Fire {R}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control.
Fabled {4}{R}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Brimr, Forged in the Flames
Toxic Spring

Toxic Spring

Land
As Toxic Spring enters, you may tap an untapped creature you control. If you don't, Toxic Spring enters tapped.
{T}: Add {U} or {B}.
  • Surging Tide
Desperate Reconnoiterer

Desperate Reconnoiterer {1}{R}

Creature - Human Scout
Haste
Whenever Desperate Reconnoiterer becomes untapped, scry 1.
“A message! A plea for the king's assistance!”
2/1
  • A Tourney at Whiterun
Contempt for the Unnatural

Contempt for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“They come ready to oppress us with their machines, but Medranos can and will fight back.”
—Orriana Galerider
  • Tides of War