Flying Civilized — Whenever Namuzzar's Disciple attacks, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on Namuzzar's Disciple.
When Lammasu Roost enters, create a 2/2 blue Lammasu creature token with flying. {3}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
Defender Civilized — As long as you control an artifact, a creature, and an enchantment, Hauling Hippopotamus can attack as though it didn't have defender.
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
When Ekebram's Scribe enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying Civilized — Whenever Edifice Overseer attacks, if you control an artifact, a creature, and an enchantment, other attacking creatures you control gain flying until end of turn.
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
Flying Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.