15897 cards found
Unbalancing Technique

Unbalancing Technique {1}{W}

Instant
You may pay {W} and tap an untapped Monk you control rather than pay this spell's mana cost.
The next 3 damage that would be dealt to you and/or permanents you control this turn is dealt to any target instead.
  • Adventurers of Onora
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Oaken Spearman

Oaken Spearman {1}{W}

Creature - Spirit Warrior
Defender, first strike
{1}{G}: Oaken Spearman can attack this turn as though it didn't have defender.
Returned by the grace of Hesediel, he now fights with the strength of oldwood and the patience of a forest.
2/1
  • Descent from the Highlands
Impaling Sunbeam

Impaling Sunbeam {4}{W}

Sorcery
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?”
—Perisophia the philosopher
  • Theros Triumphant
Endless Reverie

Endless Reverie {1}{G}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand.
Ancient Treasures

Ancient Treasures {G}{U}

Enchantment
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
  • Karina's Explorations
Big Enough

Big Enough {2}{G}

Enchantment - Aura
Enchant creature
Converge — When Big Enough enters, put X +1/+1 counters on enchanted creature, where X is number of colors of mana spent to cast Big Enough.
Enchanted creature has trample.
  • Love Song
Swiftfoot Elk

Swiftfoot Elk {1}{G}

Creature - Elk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
It steps so silently through the brush that even the most expert hunters have trouble tracking it.
2/1
  • K15 Core Set
Tempt Fate

Tempt Fate {2}{B}

Sorcery
Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards.
The Refractors are difficult to appease, but they can be impressed.
  • Ophorio
Feed Into Aether

Feed Into Aether {2}{U}

Instant
Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Repetition is the key to success.
Repetition is the key to success.
  • Oirohpo
Imperial Prosperity

Imperial Prosperity {1}{U}

Sorcery
Draw a card. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The worldly gods seek to bring peace and prosperity to the empires of Urshad.
  • Scriptures of Urshad
Farwander Guide

Farwander Guide {W}

Creature - Human Scout
{1}{W}, {T}: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“I'm never lost. I'm just visiting somewhere I've never been before.”
1/1
Burning Revelations

Burning Revelations {3}{R}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Any opponent may have you draw three cards. If they don't, Burning Revelations deals 5 damage to them. Then if you cast this spell and its tithe was paid, copy it twice.
Above

Above {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Beyond
  • Oirohpo
Aspiring Dragon

Aspiring Dragon {R}

Creature - Dragon
Aspiring Dragon has flying and haste as long as you control another Dragon.
{2}{R}{R}: Aspiring Dragon gets +3/+0 until end of turn.
“C'mon, this one's a baby! We'll be fine as long as we leave before its mom shows up!”
—Flynn Skara, to Karina
1/1
  • Karina's Explorations
Brilliant Castle

Brilliant Castle

Land
{T}: Add {C}.
{1}, {T}: Add {U}{B}.
Some of the abandoned cities outside of the Kelian League lie dormant, with security systems still operational.
  • Discoveries of Akieva
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Elder General Hatsuo

Elder General Hatsuo {2}{R}

Legendary Creature - Human Warrior
Whenever Hatsuo attacks, if you control three or more attacking creatures, attacking creatures you control gain first strike until end of turn.
Inspired — Whenever Hatsuo becomes untapped, create a 1/1 white Warrior creature token. It gains haste and attacks this turn if able.
3/2
  • Nangjiao In Bloom
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Ivenge's Evangel

Ivenge's Evangel {1}{W}

Creature - Human Cleric
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.)
When Ivenge's Evangel enters, create a 1/1 white Cleric creature token and you gain 1 life.
1/1
  • Over the Horizon
Hamlet Witch

Hamlet Witch {4}{G}

Creature - Human Shaman
Hexproof
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Hamlet Witch enters deployed, return target card from your graveyard to your hand.
4/5
  • The Empty Throne of Feanav
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Sorcery
Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
  • A Tourney at Whiterun
Survive the Wreckage

Survive the Wreckage {1}{B}

Sorcery
Return up to one target creature card and up to one target land card from your graveyard to your hand.
The group awoke in the Unknown Continent with significant losses. As they started to regroup, Allagras got to them, ready to repel the intruders.
  • Aftermath
Esalia, the Enduring Root

Esalia, the Enduring Root {G}

Legendary Creature - Elf Druid
Whenever another creature you control enters, put your choice of a vigilance, reach, or trample counter on this creature.
{T}, Remove a counter from this creature: Add one mana of any color. If that mana is spent on a creature spell, you may have it enter the battlefield with an additional counter of that kind on it.
1/2
  • The Petals Wilt
Mutual Destruction

Mutual Destruction {2}{B}{B}

Enchantment
Whenever a creature you control dies, destroy target creature you don't control.
“For every sunbird, a vulture. For every gesture of grace, a grin of greed. Thus was the cosmos redesigned, and thus was a just rule of Alkabah promised to the desperate stargazers below.”
—The Tale of Kings