14405 cards found
Sweltering Storm

Sweltering Storm {3}{R}{R}

Sorcery
Lands target player controls don't untap during their controller's next untap step. Tap up to one target land that player controls.
Even land seeks shelter from this storm.
  • Ophorio
Swift Corsair

Swift Corsair {1}{R}{W}

Creature - Human Pirate
Haste
At the beginning of combat on your turn, target creature or Vehicle you control gets +2/+0 until end of turn.
“No other rig on the three seas will get you where you're going faster than the Winged Steed and my faithful crew.”
1/3
  • Dark Seas of Shiryen
Swift Deployment

Swift Deployment {1}{R/W}{R/W}{R/W}

Instant
Create two 1/1 red Soldier creature tokens with haste.
Creatures you control get +1/+1 until end of turn.
When she learned there were sightings of bandits not a days ride out from Whiterun, Thailen wasted no time gathering her most trusted soldiers.
  • A Tourney at Whiterun
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
“Size doesn't really matter. It's all about impact.”
—Makodonis
  • Theros Triumphant
Swift Savior

Swift Savior {2}{W}

Creature - Human Warrior
Flash
When Swift Savior enters, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature.
2/3
  • Surging Tide
Swift Spearmaster

Swift Spearmaster {2}{G}

Creature - Human Warrior
Trample
When Swift Spearmaster enters, return another permanent you control to its owner's hand.
“Stand aside, students. Let me explain to this Kinjiru dog why our holding still stands.”
3/3
  • Tales of Old Jidai
Swift-Fingered Sneak

Swift-Fingered Sneak {2}{R}

Creature - Gnome Rogue
Whenever Swift-Fingered Sneak enters or attacks, you may discard a card. If you do, draw a card.
“Threaten the life of an Ensouled, and they just laugh. Threaten their belongings, and they'll hunt you to the ends of the earth.”
—Deleroi, Fourth Eye assassin
2/2
  • Arkadai
Swiftblade Ren

Swiftblade Ren {1}{B}{R}

Legendary Creature - Human Warrior
First strike
Whenever Ren deals combat damage to a player, you may activate one of her abilities by paying 3 life rather than paying its cost.
{1}{R}, Discard a card: Draw a card.
{2}{B}, Sacrifice a creature: Each opponent sacrifices a creature.
3/2
  • Nangjiao In Bloom
Swiftclaw Griffin

Swiftclaw Griffin {3}{W}

Creature - Griffin
Flying, first strike
When Swiftclaw Griffin enters, return a creature you control to its owner's hand.
Some Fellors train their speed by provoking wild griffins and getting away before they get snatched.
3/2
  • Khaliz-Dorahn
Swiftfoot Elk

Swiftfoot Elk {1}{G}

Creature - Elk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
It steps so silently through the brush that even the most expert hunters have trouble tracking it.
2/1
  • K15 Core Set
Swiftshot Sniper

Swiftshot Sniper {3}{G}

Creature - Human Soldier Archer
Reach
{G}, {T}: Swiftshot Sniper deals damage equal to its power to each creature with flying.
{2}{G}: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn.
2/5
  • Khaliz-Dorahn
Swiftstep Cliffdweller

Swiftstep Cliffdweller {2}{R}

Creature - Goblin
Swiftstep Cliffdweller has haste as long as you control another Goblin.
The Korrinary Range is unstable and treacherous. Some creatures are able to survive it by letting others step through it first and learning from their mistakes.
3/2
  • Aftermath
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
Swiftwheel Slayers

Swiftwheel Slayers {4}{R}

Creature - Construct Rogue
When Swiftwheel Slayers enters, audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Token creatures you control have haste.
“Hurry, hurry! Those monsters, they won't slay themselves!”
4/4
  • The Stage Presents: The Neverending Act
Swiftwing Sphinx

Swiftwing Sphinx {3}{U}

Enchantment Creature - Sphinx
Flying
Whenever Swiftwing Sphinx or another creature with flying deals combat damage to an opponent, put a +1/+1 counter on that creature.
3/3
  • Riddles of Revio
Swindle the Rapacious

Swindle the Rapacious {2}{U}{U}

Instant
Counter target spell. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Only a lucky few manage to delve into Maaru's dungeons and escape unscathed.
  • Alkabah
Swipe Secrets

Swipe Secrets {B}

Sorcery
Target player reveals their hand. Exile a nonland card from it and put a secret counter on it. As long as that card remains exiled, that player may pay {2} any time they could cast a sorcery to put it into their hand.
{X}{B}{B}, Exile Swipe Secrets from your graveyard: Until end of turn, you may cast target card you exiled with a secret counter on it and mana value X without paying its mana cost.
  • Karina's Explorations
Swirling Dragonfire

Swirling Dragonfire {6}{R}

Sorcery
Swirling Dragonfire deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
  • Imperial Legacies
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Swooping Manticore

Swooping Manticore {B}{R}{G}{W}

Creature - Manticore
This spell can't be countered.
Flying, menace, haste
Ward—Sacrifice a creature. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a creature.)
4/4
  • Alkabah: The Rise of Soli
Swooping Razorbeak

Swooping Razorbeak {2}{W}

Creature - Griffin
Flying
When Swooping Razorbeak enters, you may return another permanent you control to its owner's hand.
2/2
  • Dark Seas of Shiryen
Sword Dance

Sword Dance {1}{W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
  • Nangjiao In Bloom
Sword of Fanaticism

Sword of Fanaticism {1}{R}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. (It can't be targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Whenever equipped creature deals combat damage to a player, Sword of Fanaticism deals 3 damage to up to one target creature and you gain 3 life.
Equip {R}{W}
  • Alkabah
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
Sword of Memories

Sword of Memories {2}

Artifact
{5}, {T}, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library.
Crafted from forgotten reflections, the blade is better at reverie than revenge.
  • Ophorio