1259 cards found
Warped Physiognomist

Warped Physiognomist {1}{U}

Creature - Shapeshifter Horror
You may have Warped Physiognomist enter as a copy of any creature on the battlefield with mana value 3 or less.
It wears your face; or at least, the best attempt it can make at it.
0/0
  • Toll Midnight
Warsworn Angel

Warsworn Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
Legendary creatures you control get +1/+1.
“For years I prayed for health and safety, when all this time I should have been praying for victory.”
—Margyd, Sanctum commander
3/4
  • Seasons of War
Wasteland Ravagers

Wasteland Ravagers {3}{B}{R}

Creature - Dinosaur
Trample
When Wasteland Ravagers enters, you may sacrifice a land or exile a land card from your graveyard. If you do, creatures you control get +1/+0 and gain haste until end of turn.
4/4
  • Worlds Away
Wastes

Wastes

Basic Land
Related card: Herald of Desolations
Wavebreaker

Wavebreaker {1}{R}

Creature - Human Wizard
When Wavebreaker enters, add two mana of any one color. You can't spend this mana to cast spells.
2/2
  • Imperial Legacies
Way of the Dragon

Way of the Dragon {3}{R}

Sorcery
Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.)
  • Path of Shadows
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Though I may wander, I will always return. You are all the friends I've met. You are all the lessons I've learned. You are my home, so when I say ‘goodbye,' hear also ‘for now.'”
Wayfinding

Wayfinding {G}

Instant
Target creature gets +2/+2 until end of turn.
Wanderlust — If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead.
Weight of Nobility

Weight of Nobility {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's legendary. Otherwise, it can't attack or block.
When enchanted creature dies, if it's legendary, return that card to its owner's hand.
  • Seasons of War
Wharling Willow

Wharling Willow {4}{G}

Creature - Treefolk
When Wharling Willow dies, you may search your library for up to three basic land cards and put them onto the battlefield tapped. If you do, shuffle.
When Trossingers encroached upon the Gyrewood, the Gyrewood encroached back.
4/4
  • Seasons of War
What Remains of Samuel Quinn

What Remains of Samuel Quinn {X}

Legendary Creature - Ooze Horror
(Color indicator: What Remains of Samuel Quinn is green)
You may cast What Remains of Samuel Quinn from your graveyard and from the battlefield. It costs {G}{G} more to cast this way.
What Remains of Samuel Quinn enters with your choice of X counters from among +1/+1, vigilance, reach, and trample.
Some bodies are meant to stay missing.
0/0
  • Toll Midnight
Whisper in the Rift

Whisper in the Rift {4}{B}{G}{U}

Creature - Demon
Flying, trample
When Whisper in the Rift enters, target player mills half their library, rounded down.
When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
7/7
  • Worlds Away
Whisper of the Winds

Whisper of the Winds {U}

Instant - Inscription
Put target instant or sorcery card from your graveyard on top of your library.
Inscribe {3}{U} ({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Path of the Waters
  • Path of Shadows
Whispered Breath

Whispered Breath {3}{B}

Sorcery
This spell costs {2} less to cast if it targets a creature or planeswalker card with mana value 3 or less.
Return target creature or planeswalker card from your graveyard to the battlefield.
White Petal Ronin

White Petal Ronin {W}

Creature - Human Samurai
Double strike
“I cannot order them, my lord, for they serve Jidai itself.”
— Haruna to General Takaki
0/2
Whitney Banks, Ace Mechanic

Whitney Banks, Ace Mechanic {G}

Legendary Creature - Human Warrior
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Other creatures you control have improve {1}.
“Cheat me like that again and I'll fix more than just your ride, scurf.”
1/1
  • Toll Midnight
Wild Invocation

Wild Invocation {X}{G}{G}

Sorcery
As an additional cost to cast this spell, you may tap two untapped creatures you control.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. If you tapped two creatures as you cast this spell, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary.
  • Seasons of War
Wild Lightning

Wild Lightning {R}{R}

Instant - Inscription
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Wild Pyromancy

Wild Pyromancy {2}{R}{R}

Instant
Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead.
“Those who believe I'm unfocused can count themselves lucky.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Wildbond Aspirant

Wildbond Aspirant {G}

Creature - Human Warrior
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead.
2/1
Wildkin Grove

Wildkin Grove

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Wildkin Grove: Create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
“You think of us as strange creatures from a stranger utopia. In truth, we're living beings trying to survive, just like you.”
—Kalyn, Wildkin Envoy
  • Seasons of War
Wildsong Summoner

Wildsong Summoner {3}{G}{U}

Creature - Elf Druid
When Wildsong Summoner enters, shuffle your library, then reveal cards from the top until you reveal a permanent card. Create a token that's a copy of that card, except it's a 3/3 green Beast creature. Put all cards revealed this way on the bottom of your library in a random order.
3/3
  • Seasons of War
Will of the Emperor

Will of the Emperor {2}{W}

Instant
Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
  • Imperial Legacies
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Windshaper

Windshaper {2}{U}

Creature - Human Wizard
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{U}: Target creature you control gains flying until end of turn.
2/2
  • Tales of Old Jidai