15897 cards found
Mirai, Spring's Promise

Mirai, Spring's Promise {4}

Legendary Planeswalker - Mirai
At the beginning of your upkeep, choose another planeswalker you control. You may activate that planeswalker's loyalty abilities twice this turn rather than only once.
[+2]: You may put a land card from your hand onto the battlefield. If you don't, each player draws a card.
[–2]: Exile target permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
[–7]: For each land on the battlefield, add one mana of any type that land could produce.
Loyalty:
4
  • Tales of Old Jidai
Molting Abomination

Molting Abomination {1}{G}

Creature - Human Horror
Molting Abomination can't be blocked by creatures with power 2 or less.
Whenever Molting Abomination deals combat damage to a player or planeswalker, create a tapped 3/2 colorless Horror creature token. Put a stun counter on that token. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
  • Toll Midnight
Restless Oppressor

Restless Oppressor {3}{B}

Creature - Human Noble
Whenever you sacrifice a permanent, put a +1/+1 counter on Restless Oppressor.
After the Great War, lords of the Demon Realm retreated to their castles, anxiously awaiting the next criminal trial.
3/3
  • Nangjiao In Bloom
Hexstone

Hexstone {2}

Artifact
At the beginning of your upkeep, put a charge counter on Hexstone.
{T}, Sacrifice Hexstone: Choose a nonland permanent type. Destroy each permanent of the chosen type with mana value less than or equal to the number of charge counters on Hexstone.
  • Toll Midnight
Skelephant

Skelephant {4}{B}

Creature - Skeleton Elephant
When Skelephant enters, you may mill three cards.
Foresight — Whenever you draw your second card each turn, you may put target creature card from your graveyard on top of your library.
4/4
  • Riddles of Revio
Seek Guidance

Seek Guidance {U}

Instant
Draw a card.
Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.)
  • Tales of Old Jidai
Phosphorescent Ravine

Phosphorescent Ravine

Land
{T}, Sacrifice Phosphorescent Ravine: Search your library for an Island or Swamp card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Perennial Unrest

Perennial Unrest {2}{G}

Sorcery
Madness {4}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gets +4/+4 until end of turn. Put a trample counter on it. If this spell's madness cost was paid, all creatures able to block that creature this turn do so.
  • Dark Seas of Shiryen
Haggard Jackal

Haggard Jackal {2}{B}

Creature - Zombie Hound
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Haggard Jackal enters, if tribute wasn't paid, each opponent discards a card.
2/2
  • Pyramids of Atuum
Hat Trick
Okus Pokus

Hat Trick {U}

Sorcery
You may activate loyalty abilities of target planeswalker you control an additional time this turn.
Fabled {1}{U}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that planeswalker.)
Card has other part: Okus Pokus
  • Glacia: Hail to the Queen
Flightful Fledgling

Flightful Fledgling {3}{B}

Creature - Human Warlock
Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.
“You know what they say! Crashing is the first step to. Not . . Crashing . . . ​”
3/2
  • Arcanum Academia
Master's Honor
Student's Pilgrimage

Master's Honor

Enchantment - Aura
(Color indicator: Master's Honor is white)
Enchant creature
Enchanted creature has defender.
“As the monk contemplated his journey and how it had changed him, he realized what his true destination had been.”
—Hemley Eggfeather
Card has other part: Student's Pilgrimage
  • Glacia: Hail to the Queen
Distant Thunder

Distant Thunder {R}

Instant
As an additional cost to cast this spell, discard a card or pay {2}.
Distant Thunder deals 3 damage to any target.
Idle thoughts make for unpredictable mages.
Explosion Fanatic

Explosion Fanatic {1}{R}

Creature - Goblin
Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
He'll refuse to join any fray without a minimum level of violence.
3/3
  • K15 Core Set
Brightsouled Guardian

Brightsouled Guardian {3}{U}

Creature - Elemental
Flash
When Brightsouled Guardian enters, return up to one target nonland permanent to its owner's hand.
“Destiny is calling me.”
3/2
  • Animus Vox
Usurper's Will

Usurper's Will {U}

Instant
Counter target noncreature spell unless its controller pays {1}. If there are four or more counters among creatures you control, counter that spell instead.
“You are free to cling to whatever meager scraps of hope you have left, Asamund. It will make it all the sweeter when I tear them all down.”
—Yaran, Undying Usurper
  • The Petals Wilt
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
(Color indicator: Sunchaser Mantas is blue)
Flying
When Sunchaser Mantas enters, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Guided Occultist

Guided Occultist {2}{B}

Creature - Human Wizard Avatar
Whenever Guided Occultist attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Menace
2/2
  • Arkadai
Terrify the Unworthy

Terrify the Unworthy {2}{B}

Sorcery
Target player loses 3 life. Creatures you control gain menace until end of turn.
Fear does not stop the brave knight with so little time to etch their name into history.
  • End of Wollensie
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Carü Mapu
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Cage the Mind

Cage the Mind {1}{U}

Instant
Choose one or both —
• Put target detained creature on top of its owner's library.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Militia Surgeon

Militia Surgeon {2}{W}

Creature - Human Soldier
When Militia Surgeon enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress