15469 cards found
Sleepless Night

Sleepless Night {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Sleepless Scholar

Sleepless Scholar {2}{U}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may mill two cards.
Before Leticia and Haldean, the secret of true alchemical life had long eluded the empire's finest minds.
2/3
  • Feanav: The Apothecary's Progress
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Sleepless Studies

Sleepless Studies {1}{U}

Instant
Draw two cards.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
“Remember that we have mid term exams tomorrow. I hope you've all been studying.”
— Rahit, arcane tutor
Related card: Fatigue
  • Arcanum Academia
Sleepless Vigil

Sleepless Vigil {1}{U}{U}

Enchantment - Aura Curse
Enchant opponent
Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
  • Dark Seas of Shiryen
Sleeveless Errand

Sleeveless Errand {R}{R}

Instant
You may change the targets of target instant spell, sorcery spell, or activated ability.
With copies of her research in the royal palace, Lettie arranged with Beatrice a ruckus no guard could ignore.
  • Feanav: The Apothecary's Progress
Sleight of Eye

Sleight of Eye {1}{U}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• It gains hexproof until end of turn.
• It can't be blocked this turn.
  • Panxiou
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Slicing Legion

Slicing Legion {2}{R}

Instant
Create two 1/1 red and white Warrior creature tokens. Those tokens gain first strike until end of turn.
Dragon warriors live by a simple mantra—live greatly, burn brightly.
  • Goliaths of Nangjiao
Slicing Steer

Slicing Steer {4}

Artifact Creature - Ox Warrior
Identity — As long as you control at least two other creatures that share a creature type with Slicing Steer, Slicing Steer and creatures you control that share a creature type with it get +1/+0 and have menace.
A mechanical bull has never been so dangerous.
3/4
  • Over the Horizon
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/4
  • High Noon
Slightly Mad

Slightly Mad {X}{U}{U}

Sorcery
Target player puts the bottom X cards of their library into their graveyard.
  • Oirohpo
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Slinger's Showdown

Slinger's Showdown {1}{W}

Instant
Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
The sheriff's spell made escape impossible. Haide didn't believe in impossible.
  • High Noon
Slinger's Storm

Slinger's Storm {3}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Quickdraw {1}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
  • High Noon
Slinking Raider
Forthright Wrecker

Slinking Raider {R}

Creature - Azra Rogue
Slinking Raider can't be blocked by creatures with greater power.
Whenever Slinking Raider deals damage to a player or noncreature permanent, put a +1/+1 counter on it.
Surpass {5}{R} ({5}{R}: Transform this creature.
This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Forthright Wrecker
  • Alkabah: The Rise of Soli
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
  • Monsters of Chikyu
Slip Beyond Fate's Grasp

Slip Beyond Fate's Grasp {2}{U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Slip Past

Slip Past {1}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. That creature can't be blocked this turn.
Draw a card.
Lysene's rogues slipped away from Yroncaster under Lord Yaran's orders, right under the noses of Asamund's Queensguard.
  • Quest for the Roseblade
Slippery Assassin

Slippery Assassin {B/G}{U}

Creature - Frog Assassin
Flash
When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power.
Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
1/1
Slippery Bunyip

Slippery Bunyip {3}{U}

Creature - Beast
Ward {2}
Slippery Bunyip can't be blocked except by creatures with Adventures.
3/2
Card has other part: Must've Been a Bird
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Slippery Salamander

Slippery Salamander {1}{R}

Creature - Lizard
{1}{R}: Target creature can't block Slippery Salamander this turn.
Its advanced gills allow it to breathe in thick mud, giving it a place to hide from less equipped predators.
2/1
  • Surging Tide
Slipping Sanity

Slipping Sanity {2}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
“May the darkness take everything from you.”
—Moor-witch's curse
  • Quest for the Roseblade
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
1, 2 — Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
3 — Add {R}{R}{R}.
  • Adventurers of Onora