At the beginning of each opponent's end step, if no spells controlled by that player resolved this turn, create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Glitch {3}{W}(Remove one [restriction] for each time you pay the glitch cost.) Exile target nonland permanent. [Return it to the battlefield under its owner's control at the beginning of the next end step.]
Kicker—Sacrifice an artifact. (You may sacrifice an artifact in addition to any other costs as you cast this spell.) Target creature's owner puts it on the top or bottom of their library. If this spell was kicked, draw a card.
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) You may cast this spell as though it had flash if its tithe is paid. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. You lose 2 life. Augmented — Then if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast that card without paying its mana cost.
“It all keeps adding up...I think I'm cracking up.” —Oscar Jones, AOSE explorer
Target creature can't block this turn. Inscribe {1}{R}({1}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Choose up to one creature. Return the rest to their owners' hands.
Briefly, Leticia understood the injustice of the life she had endured. That spark tore her from death's clutches, and cast her into the multiverse as Wormwood.
Choose a permanent type. Permanents you control of that type gain hexproof until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead.
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Trample, haste Whenever Sugon, Destruction's Fist deals combat damage to a player, return it to its owner's hand unless you have Sugon deal 5 damage to you.
Flying Whenever you honor a creature, create two 1/1 white Soldier creature tokens. Whenever you condemn a creature, each opponent loses life equal to its power and you gain life equal to its toughness.
Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
Menace At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying.