15897 cards found
Clutch of the Void

Clutch of the Void {U}

Sorcery - Revelation
Return target creature to its owner's hand.
Coalesce {4}{U}{U} (You may cast this from your graveyard for {4}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
  • Over the Horizon
Backstreet Gutter-Runner

Backstreet Gutter-Runner {1}{R}

Creature - Human Rogue
Whenever Backstreet Gutter-Runner attacks, if you control another Pirate or Rogue, it deals 2 damage to each opponent.
The rogues of Aravant divide the city into territories, marking both their districts and their bodies with special symbols denoting their loyalties.
2/1
  • Quest for the Roseblade
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
Pan's Lieutenant

Pan's Lieutenant {4}{R}

Creature - Human Warrior
Menace
Landfall — Whenever a land you control enters, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step.
4/5
  • Over the Horizon
Foretold Strength

Foretold Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Keen Reflexes

Keen Reflexes {R}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature becomes the target of an ability or spell you don't control or leaves the battlefield, enchanted creature deals 3 damage to any target.
  • Lovi Awoken
Sprawl Architect

Sprawl Architect {1}{G}

Creature - Human Druid
{T}: Add one mana of any color. When this mana is spent to cast an enchantment spell with mana value 5 or greater, draw a card.
Despite the fallout of early attempts at designing paradise, there's no lack of hopeful prophets seeking its recreation.
0/2
  • Beyond the Blackwall
Mercenary of the Folded Fan

Mercenary of the Folded Fan {3}{B}

Creature - Human Mercenary
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{B}, Discard a card: Mercenary of the Folded Fan gains indestructible until end of turn. Tap it. If you're in a renaissance, draw a card.
4/3
  • Nangjiao In Bloom
Venerable Purist

Venerable Purist {3}{W}

Creature - Human Cleric
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{T}: Target creature gets +0/+4 until end of turn.
1/4
  • Tales of Old Jidai
Hired Blades

Hired Blades {R}

Creature - Human Warrior
{1}{U}, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
1/2
  • Plagues of Fretport
Resurgent Oasis

Resurgent Oasis

Land - Desert
{T}: Add {C}.
{3}, Exile Resurgent Oasis from your graveyard: Choose a basic land type. Create a tapped colorless land token that's a Desert and the chosen basic land type.
  • Over the Horizon
Gilded Idol

Gilded Idol {3}

Artifact
{3}, {T}: Tap target creature.
Idols to Darutu and the other ancient primordial spirits of Urshad have largely been torn down and replaced by shrines to the worldly gods, but pockets of their worship still remain.
  • Scriptures of Urshad
Otherworldly Researcher

Otherworldly Researcher {1}{U}

Creature - Alien
Whenever you cast a noncreature spell, up to one target artifact or non-Aura enchantment you control becomes a 3/3 creature in addition to its other types until end of turn.
Any death attracts scavengers.
1/3
  • End of Wollensie
To Go Beyond

To Go Beyond {1}{U}{U}

Enchantment - Road
When To Go Beyond enters, draw a card, then choose a card name.
{2}{U}: Reveal a card you own from outside the game with the chosen name and put it on top of your library.
“Interplanar travel was a major spiritual ritual to the Relonche. How many more like me are out there?”
—Millaray Antillanca
  • Road to Carü Mapu
Outlander Patrol

Outlander Patrol {W}

Creature - Human Scout
Vigilance, lifelink
“Someone send for reinforcements?”
1/1
  • Worlds Away
Discorporate

Discorporate {2}{B}

Instant
Destroy target creature.
  • Imperial Legacies
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
“People of Eralou have been known to fear large marshcroakers. The fae don't stop at large.”
—Lotus Hunter's Almanac
  • Eralou
Fractured Reach

Fractured Reach

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn.
Yearning Heart

Yearning Heart {W}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“While I can still say this, dear Mira. . .”
—Betha, Yroncaster knight
  • The Petals Wilt
Steelfin Manta

Steelfin Manta {4}{U}

Artifact Creature - Fish
Cycling {2} ({2}, Discard this card: Draw a card.)
“The life on this world is as cold as the metal that coats them, and yet its people think of it as an improvement.”
—Parvah, Nayan sojourner
3/7
  • Alara
Galdurheim Reaver

Galdurheim Reaver {2}{R}

Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/2
  • Seasons of War
Fervent Ensign
Archon of Inspiration

Fervent Ensign {1}{R}

Creature - Mutant Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
Whenever Fervent Ensign attacks, add {R} at the beginning of your next main phase.
2/2
Card has other part: Archon of Inspiration
  • Al Tabaq
Death's Sentry

Death's Sentry {3}{B}

Creature - Human Cleric
When Death's Sentry enters, if a creature died this turn, create a 2/2 black Zombie creature token.
“Do not speak ill of the dead, for they are certainly listening.”
3/3
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Blood Runs Cold

Blood Runs Cold {1}{B}

Sorcery - Adventure
Destroy target creature that was dealt damage this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blood Constrictor
  • Karina's Explorations