Enchant creature When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature. Enchanted creature has flying and trample.
“The body is a plaything of the mind.” —Tunys, cherub of Ifram
Choose one or both — • Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) • Target creature you control fights target creature you don't control.
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it. Revive {4}{W}{W}{W}({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Tap or untap another target permanent.
Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Exile up to one target artifact or enchantment. Coalesce {5}{G}(You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
“As the wonderful Suzume Oshiruko once said, darkness itself is a weapon, though of course one that works best when paired with a second to finish the job.” —The Moribund Manuscript
Flying Whenever you cast a noncreature spell, note its mana value. When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
Create a Treasure token. Showcase {2}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”