Vigilance Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Traveling Marshal is renowned, it has first strike.
Flash When Hostile Takeover enters, you may counter target noncreature spell. At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.” —Emmerich Arbeit, troubleshooter
Look at the top three cards of target player's library. Put one back and exile the rest. Coalesce {5}{U}(You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Lurk at Vision's Edge attacks, defending player exiles the top five cards of their library.
Whenever you cast a noncreature spell, you may put a progress counter on Reckless Research. [progress 2+] At the beginning of your end step, mill two cards. [progress 7+] At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn. At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
Whenever an artifact is put into your graveyard from the battlefield, you may draw a card. If you do, discard a card. {T}, Exile three noncreature cards from your graveyard: Create a 1/1 colorless Construct artifact creature token.
Whenever an artifact you control enters, you may put a progress counter on Spectacle of Innovation. [progress 1+] Artifact creatures you control get +1/+1. [progress 3+] Artifact creatures you control have flying and hexproof. Artifact creatures you control have flying and hexproof.
Gain control of target noncreature permanent. Coalesce {8}{U}{U}(You may cast this from your graveyard for {8}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Tap up to one target nonbasic permanent. It doesn't untap during its controller's next untap step. Coalesce {5}{U}(You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
A revenge delayed and misdirected, but no less brutal.
All creatures get -3/-2 until end of turn. Coalesce {6}{B}{B}(You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Return up to one target creature card from a graveyard to the battlefield under your control. Coalesce {9}{B}(You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Indestructible
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.” “You're talking like there's still peace to be found anywhere.”