14928 cards found
Spire Runner

Spire Runner {1}{U}

Creature - Human Rogue
Spire Runner can't be blocked.
Whenever Spire Runner deals combat damage to a player, you may draw a card. If you do, discard a card.
“They always keep the best stuff near the top.”
1/1
  • Seasons of War
Stolen Moments

Stolen Moments {4}{U}{U}

Sorcery
Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells.
Exile Stolen Moments.
  • Seasons of War
Syr Illan, Hethwyr's Spear

Syr Illan, Hethwyr's Spear {2}{U}{U}

Legendary Creature - Human Knight
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
The first spell you cast during your postcombat main phase each turn costs {W}{U} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {1}{U}, it costs {1} to cast.)
4/3
  • Seasons of War
Temporal Vortex

Temporal Vortex {3}{U}

Instant
This spell costs {3} less to cast if it targets a creature you control.
Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library.
  • Seasons of War
Turn Back Time

Turn Back Time {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. Each player shuffles their graveyard into their library. Exile Turn Back Time.
“I think we almost had them. What say we try one more time before turning in?”
—Hallos, Battlefield Sorcerer
  • Seasons of War
Volaris Tideshaper

Volaris Tideshaper {4}{U}{U}

Creature - Merfolk Wizard
When Volaris Tideshaper enters, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order.
Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
4/5
  • Seasons of War
Vune, the Facemaker

Vune, the Facemaker {1}{U}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
{1}{G/U}: Vune, the Facemaker becomes a copy of target creature you control, except its name is Vune, the Facemaker, it's legendary, and it has changeling and this ability. Activate only as a sorcery.
2/1
  • Seasons of War
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Aramas, the Veindrinker

Aramas, the Veindrinker {1}{B}{B}

Legendary Creature - Vampire Rogue
Flying, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent lose 2 life.
2/1
  • Seasons of War
Ashen Procession

Ashen Procession {3}{B}

Instant
Put any number of target creature cards from your graveyard on top of your library. You draw two cards and you lose 2 life.
They welcome a new season of war with the first of many processions for the dead.
  • Seasons of War
Assassination Contract

Assassination Contract {2}{B}{B}

Instant
Destroy target creature. Create a tapped Treasure token.
“It's not the most prestigious job, but it's a living.”
—Petrus, Nightspire Enforcer
  • Seasons of War
Belligerent Mob

Belligerent Mob {1}{B}

Creature - Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Belligerent Mob.
Sacking the neighboring castle is a Vraniveer tradition dating back centuries.
1/1
  • Seasons of War
Bloodbond Ritualist

Bloodbond Ritualist {1}{B}

Creature - Human Warlock
Lifelink
{1}{B}, Sacrifice Bloodbond Ritualist: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
“Fear not the most wicked foe, nor the most powerful. Fear the one most driven by purpose.”
—Amelle, Revered Liturgist
2/1
  • Seasons of War
Carrion Sculptor

Carrion Sculptor {3}{B}{B}

Creature - Zombie Warlock
When Carrion Sculptor enters, create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{1}{B}, Exile Carrion Sculptor from your graveyard: Create a tapped 2/2 black Zombie creature token.
3/3
  • Seasons of War
Catacomb Dredger

Catacomb Dredger {3}{B}

Creature - Zombie Ooze
When Catacomb Dredger dies, return another target creature card from your graveyard to your hand.
The stench of rotted flesh and refuse make for a potent combination.
3/2
  • Seasons of War
Charnel Legion

Charnel Legion {3}{B}

Creature - Skeleton Knight
Flash
When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
3/2
  • Seasons of War
Coincutter Agent

Coincutter Agent {2}{B}

Creature - Elf Rogue
Whenever Coincutter Agent attacks, you draw a card and you lose 1 life.
“Gladefolk are unparalleled when it comes to thieving. Luckily for us, there's plenty around that want nothing to do with Corym's war.”
—Damaris Alfahir
2/2
  • Seasons of War
Coincutter Ambush

Coincutter Ambush {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-2 and can't block creatures you control.
  • Seasons of War
Corpseshift

Corpseshift {B}

Instant
When target creature you control dies this turn, return it or another creature card with an equal or lesser mana value from your graveyard to the battlefield tapped.
  • Seasons of War
Critical Focus

Critical Focus {2}{B}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has deathtouch.
  • Seasons of War
Crypt Tutor

Crypt Tutor {1}{B}

Sorcery
Search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may cast it. It costs {2} more to cast this way if you don't control a legendary creature as you cast that spell.
Some weapons proved too great to be wielded. They were hidden away, their owners praying they would never need to use them.
  • Seasons of War
Daggersworn Elite

Daggersworn Elite {B}

Creature - Human Assassin
Daggersworn Elite enters tapped.
Whenever Daggersworn Elite and at least two other creatures attack, you may pay {1}{B}. If you do, destroy target tapped creature.
“I never work alone. How else would someone like me show off their skill?”
2/1
  • Seasons of War
Death Knell

Death Knell {5}{B}

Sorcery
Each opponent sacrifices a creature, then loses 4 life. You return a creature card from your graveyard to your hand, then gain 4 life.
“You suffer, I thrive. You die, I live. That's how my world works.”
—Sarrithaz, the Fiendblade
  • Seasons of War
Dread Cabalist

Dread Cabalist {3}{B}

Creature - Human Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery.
“Everyone has a role to play in the war effort. Whether that role allows them to live depends.”
3/2
  • Seasons of War
Dreadworld Demon

Dreadworld Demon {4}{B}{B}

Creature - Demon
Flying
When Dreadworld Demon enters, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way.
“Always assume a demon's first offer is a mercy.” —Rezzal, the Loamfeaster
4/4
  • Seasons of War