12496 cards found
War's Trauma

War's Trauma {1}{B}

Sorcery
Up to one target creature gets -1/-1 until end of turn.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Omid's tactics, while heretical to some, definitely achieved results.
  • Alkabah
War-Torn Tundra

War-Torn Tundra

Land
{T}: Add {C}.
{1}, {T}, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
Warband Lieutenant

Warband Lieutenant {R}

Creature - Cat Berserker
Haste
Glorious end — When Warband Lieutenant dies, if it was tapped, put a +1/+1 counter on another target creature you control.
“The angels are living tempests—the fury of an ash-storm tempered with the finality of obsidian. What more worthy foe could there be?”
1/1
  • Descent from the Highlands
Warbattered Helm

Warbattered Helm {1}

Artifact - Equipment
Prevent all noncombat damage that would be dealt to equipped creature.
Equipped creature has hexproof as long as it's your turn.
Equip {1}
“The only just forum is the battlefield.”
—Sir Éloi
  • Sparks of a Multiverse
Warbringer Titan

Warbringer Titan {4}{W}{W}

Creature - Giant Knight
Protection from instants and from sorceries
When Warbringer Titan enters or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“A thousand campaigns can't slake my thirst.”
6/6
  • Seasons of War
Warchief of the Folded Fan

Warchief of the Folded Fan {3}{W}{W}

Creature - Human Warrior
Vigilance
Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
3/4
  • Goliaths of Nangjiao
Warchief of the Goriana

Warchief of the Goriana {6}{G}

Creature - Ox Warrior
Motivate 3 (When this creature enters, you may motivate target creature with lesser power than this by putting three +1/+1 counters on it.)
At the beginning of combat on your turn, you may have target creature you control gain vigilance until end of turn.
5/5
  • Over the Horizon
Ward Shatter

Ward Shatter {1}{W}

Instant
Destroy target enchantment, then create a 1/1 white Soldier creature token.
Syurrai clerics specialize in both casting and nullifying protective magic.
  • K15 Core Set
Ward of Seclusion

Ward of Seclusion {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
  • Toll Midnight
Ward-Lost Hermit

Ward-Lost Hermit {2}{U}

Creature - Dwarf Crab
When Ward-Lost Hermit enters, mill three cards.
{2}, {T}, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand.
1/4
  • Over the Horizon
Warden of Rehis-Dorahn

Warden of Rehis-Dorahn {3}{B}{G}

Creature - Elf Druid
When Warden of Rehis-Dorahn enters, put a -1/-1 counter on each creature.
{2}{B}{G}, {T}: Destroy target creature with a counter on it.
“Now Pandora left us, we are left to protect our home by ourselves.”
4/5
  • Khaliz-Dorahn
Warden of Seas

Warden of Seas {4}{W}{U}

Legendary Creature - Bird Avatar
Flying, vigilance
When Warden of Seas enters, tap all other creatures.
Each opponent can't untap more than one nonland permanent during each of their untap steps.
4/5
  • Monsters of Chikyu
Warden of Silence

Warden of Silence {1}{U}

Creature - Human Wizard
Defender
When Warden of Silence enters, draw a card.
Both sides initially agreed to keep the conflict away from temple grounds.
0/4
  • Tales of Old Jidai
Warden of Time

Warden of Time {G}{U}

Legendary Creature - Faerie
Flash
Flying
If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead.
{G}{U}: Return another creature you control to its owner's hand. Activate this ability only once each turn.
2/2
  • Monsters of Chikyu
Warden of Urilath

Warden of Urilath {2}{U}

Creature - Cephalid Monk
“A whole nation that only exists in flooded caverns deep beneath the earth? Of all the stories I have heard, traveler, yours has done by far the most to erode my faith in your species' intellect. Get out of my sight.”
1/5
  • Arkadai
Warden of the Archives

Warden of the Archives {1}{U}

Creature - Human Warrior
When Warden of the Archives enters, if you cast it, tap up to four target permanents.
While most soldiers were sent to the barricade, an elite few secured the city's more fragile treasures.
2/1
  • The Unraveling
Warden of the Divine Court

Warden of the Divine Court {W}{U}

Creature - Bird Soldier
Flying
Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
1/2
  • Panxiou
Warden of the Fronds

Warden of the Fronds {2}{G}

Creature - Elemental Spirit
Warden of the Fronds' power and toughness are each equal to the number of Forests you control.
Warden of the Fronds has indestructible as long as you control five or more lands.
*/*
  • K15 Core Set
Warden of the Moonshadow

Warden of the Moonshadow {2}{U}

Creature - Human Scout
“I've been down here all my life. Nothing ever seems to get any better. Slowly, slowly we learn of the world above. The world that sent our ancestors to their deaths and the world that failed.”
1/4
  • Spark of Revolution
Wardens of the Ulek

Wardens of the Ulek {2}{W}

Creature - Spirit Cleric
Lifelink
{3}{W}: Exile Wardens of the Ulek. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • High Noon
Warfan of Changing Winds

Warfan of Changing Winds {2}

Artifact
When Warfan of Changing Winds enters, draw a card.
Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library.
  • Tales of Old Jidai
Warfield Excavator

Warfield Excavator {1}{G}

Creature - Human Warrior
Vigilance
Whenever Warfield Excavator attacks, you may exile target card from a graveyard.
Warfield Excavator gets +1/+1 for each card type among cards exiled with it.
2/3
  • Glacia: Hail to the Queen
Warfront Captain

Warfront Captain {1}{W}

Creature - Human Knight
Flash
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may activate equip and improve abilities any time you could cast an instant.
2/1
  • Seasons of War
Warfury Dragon

Warfury Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever Warfury Dragon becomes enchanted or equipped, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
4/4
  • Glacia: Hail to the Queen
Warlord of Wun Su

Warlord of Wun Su {4}{R}

Creature - Monkey Warrior
Trample
Warlord of Wun Su can't block alone.
“I've granted you my staff, young liege. Demonstrate your power.”
—Wun Su
5/5
  • Nangjiao In Bloom