1522 cards found
Soulstone Servant

Soulstone Servant {2}{W}

Creature - Spirit Soldier
Bulwark — Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Spirits redeemed through Soulstones are left in Prosanian garrisons to protect them from their evil counterparts.
2/2
  • Aftermath
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Sovereign of Old Jidai

Sovereign of Old Jidai {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever you cast an instant or sorcery spell, Sovereign of Old Jidai gets +1/+0 until end of turn.
4/4
  • Path of Shadows
Sower of Dreamless Sleep

Sower of Dreamless Sleep {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever you cast a spell during an opponent's turn, target permanent doesn't untap during its controller's next untap step.
May your dreams be stolen by Oona's brood.
— Elvish malediction
1/1
Space Jelly Swarm

Space Jelly Swarm {1}{U}{U}

Instant
Create two 1/1 blue Elemental creature tokens with flying.
“Take a look outside,” said Yulius. “Why?” asked Donel. “Just look. You will not believe your eyes.”
  • Love Song
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Sparkling Jackalope

Sparkling Jackalope {4}{U}{U}

Creature - Rabbit Beast
{1}{U}: Return Sparkling Jackalope and target creature to their owner's hands.
{5}{U}{U}: Sparkling Jackalope gets +4/+4 and gains flying until end of turn.
While skittish in herds, the lone jackalope is an elusive fighter, and is said to prey on manticores when it gets the jump on them.
4/4
  • High Noon
Spawn of Keranos

Spawn of Keranos {3}{U}

Creature - Elemental
Flying
When Spawn of Keranos enters the battlefield, you may draw a card. If you do, discard a card unless you control another creature with flying.
Powerful elementals arise when Keranos hears an original thought.
3/2
  • Theros Triumphant
Spawn of Nazgur

Spawn of Nazgur {5}{B}{B}

Creature - Demon
Flying, trample
Whenever an opponent casts a noncreature spell, that player loses 5 life unless they sacrifice a creature or discard a card.
“Now my little pawn. Your soul is forfeit!”
5/4
  • Zero
Spectacle of Innovation

Spectacle of Innovation {2}{U}

Enchantment - Project
Whenever an artifact enters the battlefield under your control, you may put a progress counter on Spectacle of Innovation.
[PROGRESS 1+] Artifact creatures you control get +1/+1.
[PROGRESS 3+] Artifact creatures you control have flying and hexproof.
  • Rail War
Spectral Chains

Spectral Chains {2}{W}

Enchantment - Aura
Enchant creature
When Spectral Chains enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
  • Seasons of War
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Spectral Wings

Spectral Wings {W}

Instant
Choose one —
• Target creature gets +2/+2 and gains indestructible until end of turn if it has flying.
• Target creature gets +1/+1 and gains flying until end of turn.
  • Riddles of Revio
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends
Spectrum Archmage

Spectrum Archmage {2}{U}{U}

Creature - Human Wizard
Flash
Flying
When Spectrum Archmage enters the battlefield, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
3/1
Spellbone Screecher

Spellbone Screecher {2}{U}{B/R}

Creature - Skeleton Drake
Flying
{2}, Exile an instant or sorcery card from your graveyard: Spellbone Screecher deals 1 damage to any target.
“Scaleless, sightless; it will serve me.”
—Kess, dissident mage
3/3
  • Over the Horizon
Spelldust Sprite

Spelldust Sprite {1}{U}

Creature - Faerie Wizard
Flying
Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying.
If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
2/1
  • Seasons of War
Spellgorger Elemental

Spellgorger Elemental {3}{U}{R}

Creature - Elemental Wizard
Flying
Whenever Spellgorger Elemental attacks, discard a card at random. If an instant or sorcery card is discarded this way, Spellgorger Elemental deals 3 damage to any target. Otherwise, draw a card.
4/4
  • Khaliz-Dorahn
Spellwarden Sphinx

Spellwarden Sphinx {4}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
When Spellwarden Sphinx enters the battlefield, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step.
4/4
  • Seasons of War
Spellweaver Aureate

Spellweaver Aureate {1}{W}

Creature - Spirit Wizard
Flying
Whenever an enchantment enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
“I am the needle; they are the thread.”
1/1
  • Worlds Away
Spellwork Bulwark

Spellwork Bulwark {2}

Artifact Creature - Golem
Defender, flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
1/3
  • Carpe Arcanum
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters the battlefield or dies, draw a card.
3/4
Sphinx Paramount

Sphinx Paramount {3}{U}{U}

Artifact Creature - Sphinx
Flying
If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount.
There is no fleeing the authority of the sphinxes.
4/4
  • Alara
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters the battlefield, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4