1259 cards found
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War
Vivid Mirage

Vivid Mirage {1}{R}{G}

Sorcery
Create a token that's a copy of target creature or land you control, except it has haste and “At the beginning of the end step, exile this permanent.” If a land you control was targeted this way, create two of those tokens instead.
“Eventually, I gave up trying to count how many places I had visited.”
—Rogg, Chaos Treader
  • Worlds Away
Vizier of Mautakesh

Vizier of Mautakesh {1}{B}

Creature - Snake Wizard
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
{2}{B}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
2/1
  • Imperial Legacies
Voice of Sheraku

Voice of Sheraku {W}

Instant - Inscription
Prevent all damage that would be dealt to target attacking or blocking creature this turn.
Inscribed creature gets +1/+1 and has vigilance.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Voiceless Assailant

Voiceless Assailant {2}

Creature - Spirit Samurai
When Voiceless Assailant enters, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle.
2/1
  • Path of Shadows
Void Sculptor

Void Sculptor {R}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent.
1/1
  • Imperial Legacies
Voidflare

Voidflare {R}

Instant
Voidflare deals 2 damage to any target.
Wanderlust — Voidflare deals 3 damage instead if you control four or more differently named lands.
Vokha, Bloodstone Exarch

Vokha, Bloodstone Exarch {2}{B}{B}

Legendary Creature - Gargoyle Warlock
Flying
Once each turn, when a creature an opponent controls dies, you may create a Treasure token.
{3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.
3/3
  • Seasons of War
Volaris Tideshaper

Volaris Tideshaper {4}{U}{U}

Creature - Merfolk Wizard
When Volaris Tideshaper enters, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order.
Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
4/5
  • Seasons of War
Volcanic Terror

Volcanic Terror {2}{B}{R}

Creature - Elemental Horror
Trample
Volcanic Terror gets +1/+1 for each land card in all graveyards and in exile.
“Forget the cliff. First one to climb that thing's skull wins.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
Voliv Edgelands

Voliv Edgelands

Land
Voliv Edgelands enters tapped.
When Voliv Edgelands enters, sacrifice it unless you pay {1}.
Voliv Edgelands has all activated abilities of other lands.
Oh I know we'll meet again...
Voliv Ritualist

Voliv Ritualist {1}{R}

Creature - Human Shaman
When Voliv Ritualist enters, choose two different basic land types. Create a tapped colorless land token that's the chosen types. When Voliv Ritualist is no longer on the battlefield, sacrifice a land.
2/1
Voliv Skyhunter

Voliv Skyhunter {2}{R}{G}

Creature - Human Nomad
Reach
Wanderlust — Voliv Skyhunter gets +2/+0 and has first strike as long as you control four or more differently named lands.
With experience, precision.
3/4
  • Worlds Away
Voracious Spawn
Fleshweaver's Domain

Voracious Spawn {1}{G}

Creature - Horror
Whenever Voracious Spawn enters or attacks, exile up to one target card from a graveyard. If you exile a permanent card, put a +1/+1 counter on Voracious Spawn. If you exile a nonpermanent card, you gain 1 life.
1/1
Card has other part: Fleshweaver's Domain
  • Toll Midnight
Vorganisaath's Flamewaker

Vorganisaath's Flamewaker {R}

Creature - Dragon Wizard
Prowess
{1}{R}: Until end of turn, if an instant, sorcery, or Dragon source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Activate only once each turn.
1/2
  • Seasons of War
Vorpaline Edge

Vorpaline Edge {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, exile target nonland permanent defending player controls. For as long as that card remains exiled, its owner may cast it. (They still pay its costs.)
Equip {2}
  • Seasons of War
Vraniveer's Edge

Vraniveer's Edge

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When this mana is spent to cast a spell that shares a color with a legendary creature you control, scry 1.
“In my worst days, I find myself hoping that there's something beyond this world, beyond this endless conflict, beyond these cold, endless mists.”
—Thyra, Winter's Warden
  • Seasons of War
Vune, the Facemaker

Vune, the Facemaker {1}{U}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
{1}{G/U}: Vune, the Facemaker becomes a copy of target creature you control, except its name is Vune, the Facemaker, it's legendary, and it has changeling and this ability. Activate only as a sorcery.
2/1
  • Seasons of War
Wand of Endless Spells

Wand of Endless Spells {6}

Artifact
At the beginning of your end step, draw two cards and you lose 2 life.
“Unlimited power! Priced at only 25 gold and a mere fraction of your life force!”
—Tchill, Eclectic Collector
  • Seasons of War
Wanderer's Sky

Wanderer's Sky

Land
Wanderer's Sky enters tapped.
As Wanderer's Sky enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
  • The Unraveling
Warbringer Titan

Warbringer Titan {4}{W}{W}

Creature - Giant Knight
Protection from instants and from sorceries
When Warbringer Titan enters or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“A thousand campaigns can't slake my thirst.”
6/6
  • Seasons of War
Ward of Seclusion

Ward of Seclusion {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
  • Toll Midnight
Warden of Silence

Warden of Silence {1}{U}

Creature - Human Wizard
Defender
When Warden of Silence enters, draw a card.
Both sides initially agreed to keep the conflict away from temple grounds.
0/4
  • Tales of Old Jidai
Warfan of Changing Winds

Warfan of Changing Winds {2}

Artifact
When Warfan of Changing Winds enters, draw a card.
Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library.
  • Tales of Old Jidai
Warfront Captain

Warfront Captain {1}{W}

Creature - Human Knight
Flash
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may activate equip and improve abilities any time you could cast an instant.
2/1
  • Seasons of War