8596 cards found
Catacomb Dredger

Catacomb Dredger {3}{B}

Creature - Zombie Ooze
When Catacomb Dredger dies, return another target creature card from your graveyard to your hand.
The stench of rotted flesh and refuse make for a potent combination.
3/2
  • Seasons of War
Catalog the Possibilities

Catalog the Possibilities {2}{G}

Sorcery
You gain 5 life. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Catch Unawares

Catch Unawares {X}{G}{G}{G}

Sorcery
Creatures you control get +X/+X and gain trample until end of turn.
The captain's captivating account of his late night rendezvous was rather ill-timed.
Cathette, Rabble Rouser

Cathette, Rabble Rouser {1}{R}{W}

Legendary Planeswalker - Cathette
[+1]: Create a 1/1 red Human creature token with haste.
[–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.”
[–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Loyalty:
3
  • The Empty Throne of Feanav
Cattish Bluestocking
Literary Lioness

Cattish Bluestocking {2}{U}

Creature - Human Wizard
Whenever Cattish Bluestocking deals combat damage to a player, draw a card.
Attain {4}{U} ({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Those typically barred from formal study formed their own defiant societies.
2/2
Card has other part: Literary Lioness
  • The Empty Throne of Feanav
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
  • Monsters of Chikyu
Cauldish Arrogant

Cauldish Arrogant {3}{R}

Creature - Human Warrior
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's mana value to each creature blocking it. Then put that card into your hand.
3/1
  • A Tourney at Whiterun
Cauldish Banneret

Cauldish Banneret {2}{W}

Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}{B}: You gain 1 life.
To the Daelish knights she killed, she was a monster. To the Cauldish captains who gave the order, she was a hero.
2/3
Cauldish Cavalier

Cauldish Cavalier {2}{B}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
2/2
  • A Tourney at Whiterun
Cauldish Informant

Cauldish Informant {3}{U}

Creature - Human Noble
Every plot needs spies on the other side. People hungry enough for power to throw loyalty to the wind and turn on their old masters.
2/5
  • A Tourney at Whiterun
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Cave Spider

Cave Spider {2}{G}

Creature - Spider
Vigilance, reach
Whenever Cave Spider blocks a creature with flying, Cave Spider gets +2/+0 until end of turn.
Those who think they are outside of the cave spider's reach often meet a swift and brutal end.
3/3
  • Riddles of Revio
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
  • Monsters of Chikyu
Cavern Monstrosity

Cavern Monstrosity {4}{B}{B}

Creature - Horror
Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value.
5/4
  • Oirohpo
Cavern Scourge

Cavern Scourge {4}{B}

Creature - Bat Horror
Flying
Whenever Cavern Scourge attacks, you may exile a card from your graveyard. If you do, you gain 3 life.
“‘Let's go into the caves', he said. ‘We can deal with a few bats,' he said.”
—Lelin, the Wise
3/3
  • Arkadai
Caylin Whirlwind

Caylin Whirlwind {1}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Cd-hr's Study

Cd-hr's Study {1}{B}{G}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
{1}, Sacrifice a permanent: Put a permanent card with a mana value less than the sacrificed permanent's from the archived library onto the battlefield. Activate only as a sorcery.
  • Sparks of a Multiverse
Cd-hr, Raid Leader

Cd-hr, Raid Leader {2}{B}{G}

Legendary Planeswalker - Cd-hr
[+1]: Untap up to one target creature. It gains deathtouch until your next turn.
[–2]: Target player sacrifices a creature. Return a permanent card from your graveyard to your hand.
[–5]: Put any number of permanent cards from your graveyard onto the battlefield, then sacrifice that many permanents.
Loyalty:
3
  • Sparks of a Multiverse
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
  • Aftermath
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Cedric Shaw

Cedric Shaw {2}{B}{B}

Legendary Planeswalker - Cedric
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library.
[0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand.
[0]: You get an insight counter.
[–2]: Target creature gets -3/-3 until end of turn.
Loyalty:
4
  • Toll Midnight
Celebrant of Jubilation

Celebrant of Jubilation {3}{G}{W}{U}

Creature - Angel Soldier
Flying
When Celebrant of Jubilation enters, untap all creatures you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/4
  • Alara
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
Heaven offers angels to the faithful, saviors in their image. What it offers to the guilty has no such countenance.
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou