15897 cards found
Monstrous Guise

Monstrous Guise {B}

Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.)
Draw a card.
  • Zero
Expedition Leader

Expedition Leader {2}{G}

Creature - Elf Scout
Other Elves you control get +1/+1.
Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
2/2
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime
Bearhide Initiate

Bearhide Initiate {1}{B}

Creature - Human Warrior
A Skhorvall viking is only considered of age after they complete their First Revenge: the murder of an outsider and the theft of all they have, and proof of the strength to strike against a world the clan believes to scorn them.
2/2
  • Glacia: Hail to the Queen
Pyromancer Apprentice

Pyromancer Apprentice {R}

Creature - Human Wizard
Haste (This creature can attack and {T} as soon as it comes under your control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/1
  • K15 Core Set
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Final Rest

Final Rest {W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Shellback Storyteller

Shellback Storyteller {W}

Creature - Turtle Shaman
Concord — {T}: Tap target nonland permanent. Activate only if there are four or more card types among permanents you control.
“Let me tell you the story of the shellbacks and the spineclaws, and how the great Coconut War brought us together . . .”
0/4
  • Over the Horizon
Riot Queller

Riot Queller {2}{W}

Creature - Human Soldier
First strike
Engage (This creature must be blocked each combat if able.)
“This sickness is causing enough damage. I don't need the citizenry to start making things even worse.”
3/2
  • Plagues of Fretport
Cosmic Tendrils

Cosmic Tendrils {2}

Artifact
Whenever you cast a spell, you may pay 3 life. If you do, draw a card.
Inscribed in reality like stone, a law saying “Give up what you love before it does you in.”
Into the Lion's Den

Into the Lion's Den {1}{B}

Enchantment
When Into the Lion's Den enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Into the Lion's Den leaves the battlefield.
  • Scriptures of Urshad
Viashino Glutton

Viashino Glutton {3}{R}

Creature - Lizard Warrior
When Viashino Glutton enters, you may have it consume. If you do, create two 1/1 red Goblin creature tokens. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Goblins scavenging on its leftovers often become the next meal.
3/3
  • Alara
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Hypnosis

Hypnosis {3}{U}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature doesn't untap during its controller's untap step.
  • Monsters of Chikyu
Fento, Nova Crusader

Fento, Nova Crusader {3}{R}{R}

Legendary Creature - Human Warrior
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn.
Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
5/4
  • Discoveries of Akieva
Windwise Mentor

Windwise Mentor {2}{U}

Creature - Cat Spirit
Flying
{3}{W}: Scry 2. You gain 2 life.
Unfettered by reality, the inhabitants of the Aurora share their wisdom with those brave enough to visit them.
1/4
  • Descent from the Highlands
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
“Come my child, and be born anew from the earth's filthy cradle!”
—Aldrane, the Blackhearted
  • Zero
Aerie Warden

Aerie Warden {1}{W}

Creature - Bird Warrior
Flying, first strike
The tenuous peace between the three great cities was kept by an indomitable aerial force.
1/2
  • Kahembo: Olde Dawn
Resounding Battlecry

Resounding Battlecry {1}{W}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
A Fellor's scream can be heard above the din of any battle.
  • Khaliz-Dorahn
Vial of Ice

Vial of Ice {1}

Artifact
Vial of Ice enters tapped.
{1}, {T}, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
  • Surging Tide
Brilliant Diviner
Bright Apprentice

Brilliant Diviner

Creature - Elemental Wizard
(Color indicator: Brilliant Diviner is blue and red)
Prowess, trample
Whenever Brilliant Diviner deals combat damage to a player, draw a card.
“The self persists. If there is death, then the true form is a rebirth.”
—Doctor Barton
3/2
Card has other part: Bright Apprentice
  • Feanav: The Apothecary's Progress
Wayward Wanderers

Wayward Wanderers {X}{G}{G}

Enchantment Creature - Avatar
As Wayward Wanderers enters, you may have it become X/X with ward {X} and “Other creatures you control have base power and toughness X/X.”
{1}{G}: Return Wayward Wanderers to its owner's hand.
Many cross the Blackwall seeking Bastion, but not all find their path before they lose their self.
*/*
  • Beyond the Blackwall
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero