14928 cards found
Faerie Infiltration

Faerie Infiltration {U}

Instant
Create a 1/1 blue Faerie Rogue creature token with flying. Scry 2.
“The gladefolk make good spies, but it's hard to be beat when you're as small as a finger and as swift as a sparrow.”
—Anthus, Fey Fabulist
  • Seasons of War
Glamer Artist

Glamer Artist {1}{U}

Creature - Faerie Wizard
Flying, prowess
{T}: Until end of turn, target land is every basic land type in addition to its other types.
Trusting to navigate by landmarks alone has sealed the fate of many an explorer.
1/2
  • Seasons of War
Gloriosa, Glade Regent

Gloriosa, Glade Regent {3}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Faerie Rogue creature token with flying.
Whenever one or more creature tokens you control deal combat damage to a player, you may pay {G/U}. If you do, draw a card.
2/2
  • Seasons of War
Grand Arcana

Grand Arcana {X}{X}{U}{U}{U}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Draw X cards. Exile Grand Arcana.
“Tell me, when did you first change the world forever?”
—Baljurn, the Runelord
  • Seasons of War
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
Journeying Drake

Journeying Drake {4}{U}

Creature - Drake
Flash
Flying
Legendary creatures you control have flying.
“A dragon? Oh, no. If this were a dragon, I'd be dead.”
—Syr Illan, Hethwyr's Spear
3/3
  • Seasons of War
Korephyr, Riddle Sage

Korephyr, Riddle Sage {3}{U}{U}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, exile the top card of your library.
At the beginning of your end step, put a card exiled with Korephyr, Riddle Sage into its owner's hand. Put each other card exiled with Korephyr on the bottom of its owner's library in a random order.
{3}{U/B}: Scry 2.
4/4
  • Seasons of War
Lurzog, Kytherax's Disciple

Lurzog, Kytherax's Disciple {2}{U}

Legendary Creature - Zombie Wizard
At the beginning of your end step, any number of target players mill three cards.
{5}{U/B}, {T}: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Activate only as a sorcery.
1/4
  • Seasons of War
Oriveen, Scroll Savant

Oriveen, Scroll Savant {1}{U}

Legendary Creature - Human Wizard
Each instant and sorcery card in your hand has cycling {2}. ({2}, Discard this card: Draw a card.)
At the beginning of your end step, if there are four or more instant and/or sorcery cards in your graveyard, you may pay {1}{U/R}. If you do, return an instant or sorcery card at random from your graveyard to your hand.
1/3
  • Seasons of War
Perfect Solution

Perfect Solution {3}{U}

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. Create a tapped Treasure token.
“A week finding ingredients, two days preparing the lab, and eight hours of brewing. The result? Exactly what you told me couldn't be done.”
—Aurys, Battlechemist
  • Seasons of War
Portal Guide

Portal Guide {2}{U}

Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
“This almost always works, so if any of you find yourselves way out in Skarvith instead of Trossingen, your next drink's on me.”
2/3
  • Seasons of War
Practiced Sorcerer

Practiced Sorcerer {4}{U}

Creature - Human Wizard
When Practiced Sorcerer enters, return target noncreature, nonland card from your graveyard to your hand.
“He may appear calm and collected as he tries to strike me down. But from that gaze, I can see his true nature. The same endless thirst for knowledge that gives me my power.”
—Lurzog, Kytherax's Disciple
2/3
  • Seasons of War
Redeployment Orders

Redeployment Orders {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
“Step lively! We're needed at the front!”
  • Seasons of War
Riverrun Invoker

Riverrun Invoker {2}{U}

Creature - Human Wizard
{7}{U}: Tap up to three target nonland permanents. This ability costs {2} less to activate if you control a legendary creature.
“Fast and flowing, the waters of Riverrun sweep away all you hold dear.”
2/3
  • Seasons of War
Rushwater Hunter

Rushwater Hunter {2}{U}{U}

Creature - Drake
Flying
When Rushwater Hunter enters, you may return target creature to its owner's hand.
“All the knights want a fancy steed these days. And none of them want to pay for the two years it takes to train one!”
—Azohn, Familiar Handler
2/2
  • Seasons of War
Rushwater Raider

Rushwater Raider {U}

Creature - Merfolk Rogue
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
1/1
  • Seasons of War
Seeds of Prophecy

Seeds of Prophecy {4}{U}

Instant
Shuffle up to five target cards from your graveyard into your library. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  • Seasons of War
Sequester

Sequester {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}: Return Sequester to its owner's hand.
  • Seasons of War
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
3/2
  • Seasons of War
Silvercrest Vanguard

Silvercrest Vanguard {U}{U}

Creature - Human Wizard Knight
When Silvercrest Vanguard enters, scry 1, then draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on Silvercrest Vanguard.
“Knowledge is my power.”
0/1
  • Seasons of War
Smoke and Mirrors

Smoke and Mirrors {U}

Instant
Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War
Sneaking In

Sneaking In {4}{U}

Instant
Up to two target creatures can't be blocked this turn. Until end of turn, whenever either of those creatures deals combat damage to a player or planeswalker, you draw a card.
“I heard it from my sister's wife's younger brother; the third floor window is unguarded and rarely kept locked.”
—Damaris Alfahir
  • Seasons of War
Sovereign Will

Sovereign Will {X}{U}

Instant
Counter target spell unless its controller pays {X}. Look at the top X cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Unpreparedness does not befit a ruler.
  • Seasons of War
Spelldust Sprite

Spelldust Sprite {1}{U}

Creature - Faerie Wizard
Flying
Spelldust Sprite gets +1/+1 as long as you control four or more creatures with flying.
If you would create a token, you may instead create a token that's a copy of Spelldust Sprite, except it doesn't have this ability.
2/1
  • Seasons of War
Spellwarden Sphinx

Spellwarden Sphinx {4}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
When Spellwarden Sphinx enters, tap up to three nonland permanents. Those permanents don't untap during their controllers' next untap step.
4/4
  • Seasons of War