Target creature gets +3/+2 and gains menace until end of turn. Quickdraw {1}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
Crossfire deals 1 damage to each creature. Quickdraw {2}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {2}{R}.)
Dead Man's Hand enters tapped. {T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
When Deputy Gibem enters, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
{3}{W}{W}: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“The suits working for the Judges think they're important cause they get a bit of aether. Wouldn't last five minutes out here with me.” —Calamity Rose
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield. {3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw {R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}.)
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Dusk Occultist envisions a creature card, draw a card.