15897 cards found
Curtain Call

Curtain Call {4}{B}{R}

Sorcery
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn.
At the beginning of the next end step, you lose the game.
Cutting the Noose

Cutting the Noose {2}{B}

Sorcery - Tale
Return target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. If it’s an Eli planeswalker, put a loyalty counter on it. (Cast a copy of this spell once while this planeswalker is on the battlefield.)
Card has other part: Marianne, the Heartstopper
  • Over the Horizon
Daemon Prince

Daemon Prince {1}{B}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, you may choose a cursed opponent. If you do, draw a card unless that player pays 2 life for each Curse attached to them.
3/4
  • Beyond the Blackwall
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
  • Over the Horizon
Death Pits Hawker

Death Pits Hawker {B}{R}

Creature - Orc Rogue
Haste
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
  • Scriptures of Urshad
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Descended Fissure

Descended Fissure

Land
Descended Fissure enters tapped.
{T}: Add {B} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Dire Dive

Dire Dive

Land
Dire Dive enters tapped unless another player controls a land that could produce {B} or {R}.
{T}: Add {B} or {R}.
The world below the trees is thankfully very, very deep.
  • Ophorio
Djinn of the Waning Candle

Djinn of the Waning Candle {2}{B}{R}

Creature - Djinn Wizard
{1}, Sacrifice a creature: Create a Treasure token. Exile the top card of your library. You may play that card this turn.
“A fool clings to life after his time has come. A savant makes sure his time never comes.”
4/4
  • Alkabah: The Rise of Soli
Doombringer Dragon

Doombringer Dragon {1}{B}{R}

Creature - Dragon
Flying, first strike, haste
Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
1/5
Dreadmoon Crusader

Dreadmoon Crusader {B}{R}

Creature - Human Warlock Knight
At the beginning of your end step, mill two cards and you lose 2 life.
Arise {3}{B}{R} ({3}{B}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
As Yaran's conquests spread, many turned to the profane for salvation—through life or undeath.
4/3
  • The Petals Wilt
Dreadmoon's Rise

Dreadmoon's Rise {B}{R}

Enchantment
When this enchantment enters, create a 1/1 white Peasant creature token.
{B/R}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
“By bone and blood, by soul and spirit, usher this herald's soul to the great beginning!”
  • The Petals Wilt
Dthan, Who Bloodies the Sands

Dthan, Who Bloodies the Sands {1}{B}{R}

Legendary Creature - Human Warrior
Menace, haste
Whenever another creature dies, you get a blood counter.
{B}{R}, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield.
3/1
  • Riddles of Revio
Edarna the Everforge

Edarna the Everforge {3}{B}{R}

Legendary Planeswalker - Edarna
[+2]: You may discard a card. If you do, draw two cards.
[–3]: Return target creature card from your graveyard to the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
[–7]: Discard your hand, then draw seven cards. You may put an Edarna planeswalker card from your hand or graveyard onto the battlefield.
Loyalty:
5
  • MSEM Masters Cube 2025
  • Alara
Edarna's Augurling

Edarna's Augurling {1}{B}{R}

Creature - Elemental Phoenix
Flying, haste
{2}{B}{R}: Return Edarna's Augurling from your graveyard to the battlefield. Return it to your hand at the beginning of the next end step. Activate only as a sorcery.
The flames have gone out, but the smoke lingers with spite.
2/2
  • Alara
Enter Mephisto's Gate

Enter Mephisto's Gate {B}{R}

Instant
Destroy target creature.
“If I were you, I would take this as a sign. We were never meant to fly.”
—Captain's log, final entry
  • Love Song
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Erupting Territory

Erupting Territory

Land
Erupting Territory enters tapped.
{T}: Add {B} or {R}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Eternal Flames

Eternal Flames {1}{B/R}{B/R}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
If not for the veil separating the Abyss from the mortal coil, its perpetual flames would consume all of creation.
  • Feanav: The Apothecary's Progress
Face Fears

Face Fears {B}{R}

Sorcery - Adventure
Up to one target creature can't block this turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Bleakrealm Moor
  • Adventurers of Onora
Fae-Frill Fox

Fae-Frill Fox {2}{B}{R}

Creature - Fox
Lifelink, haste
At the beginning of your end step, Fae-Frill Fox deals X damage to target player, where X is the number of times you gained life this turn.
“Cuteness doesn't mean a monster isn't dangerous. For some, that's part of the danger.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations 201 304
Fallacy's Channeler

Fallacy's Channeler {1}{B}{R}

Creature - Human Wizard
Whenever Fallacy's Channeler becomes untapped, each player sacrifices a creature.
{T}, Pay 1 life: Fallacy's Channeler deals 1 damage to any target.
Through blood and through influence, Ser Fallacy far outlived her death.
1/1
  • Memorium Arcanum
Fang of Andazir

Fang of Andazir {2}{B}{R}

Creature - Azra Advisor
When Fang of Andazir enters, each player sacrifices a permanent.
Whenever you sacrifice a creature for the first time each turn, create a 1/1 red Dog creature token.
4/2
  • Alkabah
Faradia's Favored

Faradia's Favored {1}{B}{R}

Creature - Zombie Cleric
Faradia's Favored attacks each combat if able.
Whenever you pay a tithe, you may return Faradia's Favored from your graveyard to the battlefield.
4/1
  • Eralou