14928 cards found
Delusional Noble

Delusional Noble {2}{W/B}

Creature - Human Noble
Delusional Noble enters with a -1/-1 counter on it.
“It is a simple matter of removing the infected blood. All the physickers agree.”
4/3
  • Plagues of Fretport
Demand Reverence

Demand Reverence {W}{B}

Enchantment
At the beginning of your upkeep, choose a creature. Its controller may sacrifice it. If that player doesn't, you gain life equal to its power.
  • Ophorio
Demanding Pupil

Demanding Pupil {3}{W}{B}

Creature - Human
Whenever an opponent casts a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Spells your opponents cast cost an additional 2 life to cast until your next turn.
2/4
  • Arcanum Academia
Descended Mortuary

Descended Mortuary

Land
Descended Mortuary enters tapped.
{T}: Add {W} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
  • The Land Bundle
Desiccated Trail

Desiccated Trail

Land - Desert
Desiccated Trail enters tapped unless you control another Desert.
{T}: Add {W} or {B}.
“Life slips away so, so easily. A pity.”
—Ulric of Ligas
  • Over the Horizon
Desolate Barrens

Desolate Barrens

Land - Plains Swamp
({T}: Add {W} or {B}.)
Desolate Barrens enters tapped.
Desolate Path

Desolate Path

Land
Desolate Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Determined Evangelist

Determined Evangelist {1}{W}{B}

Creature - Human Cleric
Tithe (When this creature enters, you may tap three other artifacts and/or creatures you control.)
Menace, lifelink
When Determined Evangelist's tithe is paid, put two +1/+1 counters on it.
2/2
  • Eralou
Deus ex Machina

Deus ex Machina {2}{W}{B}

Instant
Choose one —
• Permanents you control gain lifelink and indestructible until end of turn.
• Search your library for a card, put it into your hand, then shuffle.
• Destroy target nonland permanent.
  • MSEM Masters Cube
Devious Paladin

Devious Paladin {1}{W}{B}

Creature - Badger Knight
Whenever a storied permanent you control enters, you gain 1 life and each opponent loses 1 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
  • Novea
Divinity Redesigned

Divinity Redesigned {W}{B}

Legendary Enchantment
Whenever you cast a legendary spell, each opponent loses 1 life and you gain 1 life.
{W}{B}, Sacrifice a legendary nonland permanent: Draw two cards.
A tale as old as time, forever changed.
  • Beyond the Blackwall
Dreary Township

Dreary Township

Land - Plains Swamp
({T}: Add {W} or {B}.)
Dreary Township enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drove of the Lost

Drove of the Lost {1}{W}{B}

Creature - Spirit
Flying
Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost.
{1}, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.
1/1
Duke Gerard Hoff

Duke Gerard Hoff {W}{B}

Legendary Creature - Human Noble
As Duke Gerard Hoff enters, an opponent gains control of it.
Duke Gerard Hoff can't attack its owner or planeswalkers that player controls.
Creatures your opponents control get +2/+1.
The man who turned his own wedding into a traitor's plot.
2/4
  • A Tourney at Whiterun
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
  • Survive the Night
Ediam, the Inside Man

Ediam, the Inside Man {2}{W}{B}

Legendary Creature - Human Cleric
{W}{B}, {T}: Exile target nonland permanent until Ediam, the Inside Man leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
1/4
  • Villains: The Musical
Eidolic Palace

Eidolic Palace

Land
{T}: Add {W} or {B}. You lose 1 life unless you have less life than an opponent.
“As your spirit lives eternal in the realm of Shan Jun, may you forever endure in mortal memory.”
—Lieshi funerary blessing
  • Panxiou
Embrace the Veil

Embrace the Veil {1}{W}{B}

Enchantment
When Embrace the Veil enters, you may exile target nonland permanent you don't control until Embrace the Veil leaves the battlefield.
Whenever you cast a spell with mana value 5 or greater, you may put a card exiled with Embrace the Veil into its owner's graveyard and return Embrace the Veil to its owner's hand.
  • Discoveries of Akieva
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
  • Road to Carü Mapu
Erika, Mourning Soul

Erika, Mourning Soul {3}{W}{B}

Legendary Planeswalker - Erika
[+1]: You gain 1 life for each creature card in your graveyard.
[–4]: Exile another target nonland permanent.
[–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Loyalty:
4
  • Tides of War
Eternal Deliverance

Eternal Deliverance {3}{W}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, their life total becomes 10.
“You may pass through the gates, but be warned—not all prosper in immortality.”
—All-Enduring Mafua
  • Kahembo: Olde Dawn
Eternal Purpose

Eternal Purpose {3}{W}{B}

Enchantment
Creatures you control get +1/+1.
When Eternal Purpose enters, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
  • Seasons of War