15897 cards found
Driven Mad

Driven Mad {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gets +2/+0 and gains haste until end of turn.
“There are legends of monsters that reject their once-trusted trainers to disastrous results. At least, we hope they are just legends.”
—Professor Maple
  • Monsters of Chikyu
Fresh Carrion

Fresh Carrion {1}{B}

Instant
As an additional cost to cast this spell, you may sacrifice a creature.
Create a 1/1 green Insect creature token. If you sacrificed a creature to cast this spell, create three of those tokens instead.
  • Monsters of Chikyu
Frontier Paragon

Frontier Paragon {3}{W}

Creature - Human Scout
Flash
When Frontier Paragon enters, untap all creatures you control.
“There's nothing but sand for miles, but that doesn't mean there's nothing to find.”
—Calamity Rose
2/2
  • High Noon
Cavern Scourge

Cavern Scourge {4}{B}

Creature - Bat Horror
Flying
Whenever Cavern Scourge attacks, you may exile a card from your graveyard. If you do, you gain 3 life.
“‘Let's go into the caves', he said. ‘We can deal with a few bats,' he said.”
—Lelin, the Wise
3/3
  • Arkadai
Rampaging Xiangshe

Rampaging Xiangshe {4}{G}

Creature - Beast
When Rampaging Xiangshe enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has trample.
5/5
  • Nangjiao In Bloom
Kamito Rageweaver

Kamito Rageweaver {R}

Creature - Human Wizard
Whenever you cast a noncreature spell, you may pay {R}. If you do, untap Kamito Rageweaver.
{T}: Kamito Rageweaver deals 1 damage to target player.
1/1
  • Path of Shadows
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
Sway the Naive

Sway the Naive {B/R}{B/R}

Sorcery
Target creature deals damage equal to its power to its controller.
A touch of desperation, a hint of promise, and a pretty face will sway many a young dreamer.
  • A Tourney at Whiterun
Animara, Last of the Fell

Animara, Last of the Fell {1}{R}{W}{B}

Legendary Artifact Creature - Vampire
First strike, haste
At the beginning of each end step, if a player lost life this turn, put a +1/+1 counter on Animara, Last of the Fell.
“I've returned to investigate a few odd disturbances... it's good to see everyone is well.”
3/2
  • New Horizons
Simian Sentinel

Simian Sentinel {2}{R}{G}

Creature - Monkey Warrior
Trample
Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
3/3
  • Kahembo: Olde Dawn
The Endless Tempest

The Endless Tempest {2}{B}{B}

Legendary Enchantment
Death knell — All creatures get -1/-1 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
{B}, Sacrifice a creature: Choose a card in your graveyard with mana value less than the sacrificed creature's mana value. You may cast it without paying its mana cost.
  • Karina's Explorations
Grace of Gendra

Grace of Gendra {3}{G}

Creature - Dryad
Other Dryad creatures you control get +1/+1 and have hexproof.
Gendran dryads are well known for their solidarity towards themselves and the rest of the world.
2/2
  • Aftermath
Cyrukan Battleaxe

Cyrukan Battleaxe {2}{R}

Artifact - Equipment
Whenever three or more creatures you control attack, you may attach Cyrukan Battleaxe to target attacking creature.
Equipped creature gets +1/+0 and has double strike.
Equip {4}
  • Alkabah
Friend of the Woods

Friend of the Woods {1}{G}

Creature - Human Druid Scout
Friend of the Woods has hexproof as long as it has a +1/+1 counter on it.
{1}{G}, {T}: Put a +1/+1 counter on Friend of the Woods.
“Show reverence for the old world when it comes, and it will embrace you.”
—Vakavanha, Who Sees Anew
2/2
  • Lovi Awoken
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
Once, I had an empire in a golden age
I was held up so high, I used to be great
2/1
One

One {3}{B}{B}

Sorcery
For each player, choose a creature or planeswalker that player controls. Each player sacrifices all creatures and planeswalkers they control not chosen this way.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Done
Wanderer's Sky

Wanderer's Sky

Land
Wanderer's Sky enters tapped.
As Wanderer's Sky enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
  • The Unraveling
Deathwind Survivor

Deathwind Survivor {2}{B}

Creature - Human Rogue
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control.
Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
*/*
  • Spark of Revolution
Heavenly Emergence

Heavenly Emergence {4}{W}

Sorcery
Create a 2/2 white Angel creature token with flying.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Piercing Blow

Piercing Blow {2}{R}

Sorcery
Unattach all Equipment from target creature. Piercing Blow deals 3 damage to that creature.
“Is it blasphemy to say that Lisseria's skills rival even that of the gods?”
—Nanish, Kanaan commander
  • Scriptures of Urshad
Wild Pyromancer
Rageborn Pyromancer

Wild Pyromancer {R}

Creature - Human Actor
Whenever you cast a noncreature spell, Wild Pyromancer gets +1/+1 until end of turn.
Whenever Wild Pyromancer attacks, you may pay {2}{R}. If you do, transform Wild Pyromancer.
1/1
Card has other part: Rageborn Pyromancer
  • Villains: The Musical
Grasping Spirits

Grasping Spirits {3}{B}

Creature - Spirit
Menace
“Sure the first ghosts are on our side. They always are. It's the ones that killed them you've gotta worry about, and they don't stay dead either.”
—Calamity Rose
4/2
  • High Noon
Gruff Clutch

Gruff Clutch {4}{R}{R}

Creature - Egg
Gruff Clutch enters with six +1/+1 counters on it.
{R}, Remove a +1/+1 counter from Gruff Clutch: It deals 1 damage to any target.
“A meal and an explosive? I feel like we were made for each other.”
—Lucien, the duelist
0/0
  • Monsters of Chikyu
Grotesque Presence

Grotesque Presence {5}{B}

Creature - Elemental Horror
Flash
This spell costs {1} less to cast for each creature that left the battlefield this turn.
Like a vision softly creeping, it finds you when you're sleeping.
5/6
  • Love Song
Gateblessed Explorer

Gateblessed Explorer {W}{B}

Creature - Human Horror
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures.
Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
1/1