14928 cards found
Sannurian Sentinel

Sannurian Sentinel {6}

Artifact Creature - Construct
Trample
“The life I create helps my people to prosper. Why doesn't the life that springs from the ankuliths do the same?”
—Balasi, Sannurian edificer
5/5
  • Scriptures of Urshad
Scavenger's Wagon

Scavenger's Wagon {3}

Artifact - Vehicle
{3}, {T}: Draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
  • Scriptures of Urshad
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Splinter of Creation

Splinter of Creation {2}

Artifact Creature - Elemental
When Splinter of Creation enters, you may exile any number of land cards from your graveyard.
You may play lands exiled with Splinter of Creation.
Each world begins with a single splinter.
1/1
  • Scriptures of Urshad
Stonecut Lammasu

Stonecut Lammasu {7}

Artifact Creature - Lammasu
Flying
Tap an artifact you control, a creature you control, and an enchantment you control: Return Stonecut Lammasu from your graveyard to your hand. Activate only as a sorcery.
“Balasi captured my beard extremely well, don't you think?”
— Imperator Nammuzar
5/5
  • Scriptures of Urshad
Urn of Heroes

Urn of Heroes {3}

Legendary Artifact
When Urn of Heroes enters, you may search your library for a legendary card, put that card into your graveyard, then shuffle.
{T}: Add {C}.
“That noose mighta' been meant for me, Marianne, but I guess it was your own life's string you cut short when you slit it.”
— Eli Windsors
  • Scriptures of Urshad
Voyager's Ark

Voyager's Ark {6}

Artifact - Vehicle
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
  • Scriptures of Urshad
Crescent of Possibilities

Crescent of Possibilities

Land
{T}: Add {C}.
{3}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • Scriptures of Urshad
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped.
{T}: Add {B} or {G}.
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped.
{T}: Add {G} or {U}.
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped.
{T}: Add {U} or {R}.
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped.
{T}: Add {R} or {W}.
Legacy Foundations

Legacy Foundations

Land
As Legacy Foundations enters, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters tapped.
{T}: Add {W} or {B}.
Mustering Grounds

Mustering Grounds

Land
{T}: Add {C}.
Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
  • Scriptures of Urshad
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Scriptures of Urshad
Wondrous Bazaar

Wondrous Bazaar

Land
{T}: Add {C}.
{3}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Alleviate

Alleviate {W}

Instant
You gain 4 life. Then if you have more life than an opponent, draw a card.
Healing done properly cures more than just physical wounds.
  • Seasons of War
Amelle, Revered Liturgist

Amelle, Revered Liturgist {1}{W}

Legendary Creature - Human Cleric
Lifelink
At the beginning of each end step, if you gained life this turn, you may pay {W/B}. If you do, create a 1/1 white Spirit creature token with flying.
“The dead scream out for the better world denied to them.”
2/2
  • Seasons of War
Angel of Redemption

Angel of Redemption {3}{W}

Creature - Angel
Flash
Flying
When Angel of Redemption enters, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • Seasons of War
Battlefield Leadership

Battlefield Leadership {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn.
“Valor is the blade by which a soldier fights death itself.”
—Aedryd, Spectral Liege
  • Seasons of War
Call Forth Greatness

Call Forth Greatness {1}{W}

Sorcery
Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
In the darkest of times, look to the horizon.
  • Seasons of War
Campaign Recruiter

Campaign Recruiter {2}{W}{W}

Creature - Human Knight
When Campaign Recruiter enters, you may search your library for a creature card with first strike, double strike, flying, improve, lifelink, melee, or vigilance, reveal it, put it into your hand, then shuffle.
“Armored, feathered, convicted. It doesn't matter to me as long as they're ready to fight.”
2/2
  • Seasons of War
Ceanne, Shield of Caerdyne

Ceanne, Shield of Caerdyne {1}{W}

Legendary Creature - Human Knight
Ceanne, Shield of Caerdyne enters with your choice of a +1/+1, first strike, lifelink, or vigilance counter.
Counters remain on Ceanne as it moves to any zone other than a player's hand or library.
{3}{G/W}: For each kind of counter on Ceanne, put a counter of that kind on another target creature you control. Activate only once each turn and only as a sorcery.
2/1
  • Seasons of War
Combat Expertise

Combat Expertise {2}{W}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has vigilance.
  • Seasons of War