14559 cards found
Stage Dressing

Stage Dressing {1}

Artifact
{1}, {T}: Untap target creature.
When short staffed, well made masks can turn an actor into an ensemble.
  • Villains: The Musical
Stage Fright

Stage Fright {1}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent can't have counters put on it.
  • Villains: The Musical
Stage Magician

Stage Magician {1}{U}

Creature - Construct Wizard
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician.
At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
1/3
  • The Stage Presents: The Neverending Act
Staggering Brilliance

Staggering Brilliance {1}{W}

Instant
Destroy target attacking creature with mana value 3 or less.
Lijing's faith radiates brighter than any light in Nangjiao.
  • Surging Tide
Stained Reliquary

Stained Reliquary {1}

Artifact
As Stained Reliquary enters, choose a card type.
{T}: Target player exiles a card from their graveyard of the chosen type.
{2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
  • The Empty Throne of Feanav
Staking Hand

Staking Hand {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your hand.
Read em and weep.
  • High Noon
Stalk the Dylso

Stalk the Dylso {G}

Enchantment
Whenever a creature enters under your team's control, reveal the top card of your library. If it's a creature card, you gain 2 life.
  • Ophorio
Stalked Healer

Stalked Healer {W}

Creature - Human Cleric
Lifelink
When Stalked Healer enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
Stalker in the Mist

Stalker in the Mist {1}{U/B}

Creature - Monkey Spirit
Flash
When Stalker in the Mist enters, up to one target creature gets -1/-0 until end of turn.
An ominous fog lingers in the domain of Nanzan Daio, blurring the line between the living and spirit realms.
2/1
  • Panxiou
Stalker in the Underbrush

Stalker in the Underbrush {4}{U}

Creature - Demon
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
A slain demon spends years plotting its revenge before a cultist summons them anew, and even longer enacting it.
4/5
  • Descent from the Highlands
Stalker of Myth

Stalker of Myth {U}{R}

Enchantment Creature - Chimera
Menace
Stalker of Myth gets +1/+0 for each creature you control with chronicle.
{2}, Remove a counter from a permanent you control: Draw a card, then discard a card.
1/3
  • Theros Triumphant
Stalking Baloth

Stalking Baloth {3}{G}{G}

Creature - Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
5/4
  • End of Wollensie
Stall Fate

Stall Fate {W}{U}

Instant
Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Stalwart Angel

Stalwart Angel {5}{W}{W}

Creature - Angel
Flying, lifelink
Other creatures you control have lifelink.
5/4
  • Zero
Stalwart Champion

Stalwart Champion {3}{G}{G}

Creature - Human Knight
Vigilance, trample
At the beginning of combat on your turn, put a +1/+1 counter on target legendary creature you control.
He's an example to many, even to those he follows.
5/4
  • Seasons of War
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
Stalwart Guardian

Stalwart Guardian {1}{W}

Creature - Elemental
Stalwart Guardian has first strike as long as it's attacking.
Augmented — When Stalwart Guardian enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create two 1/1 blue Elemental creature tokens with flying.
“The abominations say that everything must go. Well I don't think so.”
2/1
  • Love Song
Stalwart Physicker

Stalwart Physicker {1}{G}

Creature - Human Citizen
When Stalwart Physicker enters, you may remove a -1/-1 counter from target creature.
“The sickness is deep in his bones. You'd need arcor to save him now.”
—Matron Elaise, to Harriet
2/2
  • Plagues of Fretport
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters, untap all creatures you control.
4/4
  • Seasons of War
Stampede Instigator

Stampede Instigator {2}{G}{G}

Creature - Elf Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Stampede Instigator enters, target creature gets +2/+3 until end of turn.
The Nroxi don't hesitate in calling the wild, since it always answers them.
2/2
  • Tides of War
Stampede Shepherd

Stampede Shepherd {2}{R}{G}

Creature - Giant Shaman
Trample
Other creatures you control with trample get +2/+2.
{4}{R}{G}: Put a trample counter on target creature.
4/4
  • Arkadai
Stand Against Tyranny

Stand Against Tyranny {2}{G}

Instant
This spell costs {1} less to cast if it targets an embattled creature. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Put two +1/+1 counters on target creature you control and untap it. It gains hexproof and trample until end of turn.
  • Quest for the Roseblade
Stand Tall

Stand Tall {2}{W}

Instant
Target creature you control gets +0/+6 until end of turn and can block an additional creature this turn. Untap it.
“You think you can intimidate me by bringing a friend? I told you once, and I'll tell you again — you cannot pass.”
  • Surging Tide
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
This life is sweeter than fiction
There you stand, next to me
All at once, the rest is history
6/4
Stand Your Ground

Stand Your Ground {W}

Instant
Target creature you control gains indestructible until end of turn. If that creature is a Scout, you gain 1 life for each land you control.
This land is my land.
  • High Noon