15897 cards found
Varagan Packmaster

Varagan Packmaster {4}{R}

Creature - Goblin Warrior
Trample
When Varagan Packmaster enters, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card.
4/3
  • Seasons of War
Find Destiny

Find Destiny {X}{X}{U}

Instant - Adventure
Choose X —
• Return target spell to its owner's hand.
• Scry 3.
• Draw a card.
Card has other part: Panya of Lands Unknown
  • Adventurers of Onora
Warden of Harshapal Tower

Warden of Harshapal Tower {4}{W}

Creature - Bird Soldier
Flying
Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control.
*/*
Path of Shadows

Path of Shadows {3}{B}{B}

Sorcery
When target creature or planeswalker dies this turn, return that card to the battlefield under your control. Destroy that permanent.
When intimidation failed, Kirishima turned to other means of persuasion.
  • Tales of Old Jidai
Starlight Seraph

Starlight Seraph {1}{U}{R}{W}

Creature - Angel
Flying
Creatures you control have vigilance.
At the beginning of combat on your turn, you may tap target creature.
Morph {4}{W}
These servants of Sha'iv cross the skies as burning wheels, projecting the light of their god on the disoriented people below.
2/2
  • Mious
Shell Merc

Shell Merc {R}

Artifact Creature - Droid Mercenary
As long as it's your turn, Shell Merc has first strike and prowess.
Each dawn, the encryption is reset and their key is once more put on auction.
1/1
  • Beyond the Blackwall
Deepstone Traitor

Deepstone Traitor {2}{R}{R}

Creature - Dwarf Rogue Warlock
When this creature enters, you may sacrifice a creature. If you do, create a 4/4 red Horror creature token with menace.
Most dwarves remained fiercely loyal to Bugrund as the undead invaded, but a handful of traitors was all it took.
2/1
  • The Petals Wilt
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Opalescent Heirloom

Opalescent Heirloom {X}

Artifact - Equipment
Opalescent Heirloom enters with a charge counter on it for each color of mana spent to cast it.
Equipped creature gets +1/+1 for each charge counter on Opalescent Heirloom.
Equip—{3} or remove a charge counter from Opalescent Heirloom.
  • Panxiou
Kemuri Saboteur

Kemuri Saboteur {3}{R}

Creature - Human Rogue
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{R}, {T}: Target creature can't block this turn.
3/2
  • Tales of Old Jidai
Miede-District Enforcer

Miede-District Enforcer {3}{R}

Creature - Human Soldier
Haste
{R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
2/1
  • Kaleidoscope
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment you control enters, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
  • Riddles of Revio
Raintouched Basin

Raintouched Basin

Land - Desert
Raintouched Basin enters tapped.
{T}: Add {U}.
Desertcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Dryad of Rippling Leaves

Dryad of Rippling Leaves {3}{G}

Creature - Dryad
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/4
  • Mious
Atrophy

Atrophy {B}{B}{B}

Instant
Destroy target creature.
In Al Tabaq's vicious desert, death is as inevitable as the shifting of the sands.
  • Al Tabaq
Acolyte of Night

Acolyte of Night {B}

Creature - Human Shaman
When Acolyte of Night dies, each opponent loses 1 life.
The hatred of the Gorrans lingers beyond their life.
1/1
  • Novea
Through Worlds

Through Worlds {G}{W}

Instant
The next creature spell you cast this turn may be cast as though it had flash and costs {1} less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time.
A new world created, and the gateway open. All that remained was to take that first step.
  • Memorium Arcanum
Collapsing Ridges

Collapsing Ridges

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Academy Renegade

Academy Renegade {2}{R}

Creature - Human Wizard
When Academy Renegade enters, it deals damage to target creature you don't control equal to the number of Wizards you control.
Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.
2/2
  • Storytime
Dredgeline Colossus

Dredgeline Colossus {6}{R}{R}

Artifact Creature - Construct
Double strike, trample, indestructible, haste
When Dredgeline Colossus enters, salvage up to eight noncreature, nonland cards. (You may exile them from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Altar of Adversity

Altar of Adversity

Land
Altar of Adversity enters tapped.
{T}: Add {B}.
{T}: Add {R} or {W}. Altar of Adversity doesn't untap during your next untap step unless you control an Angel creature.
  • Mious
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss
Naive Apprentice

Naive Apprentice {1}{G}

Creature - Human Shaman
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.
1/3
  • The Empty Throne of Feanav
Whisper of the Winds

Whisper of the Winds {U}

Instant - Inscription
Put target instant or sorcery card from your graveyard on top of your library.
Inscribe {3}{U} ({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Path of the Waters
  • Path of Shadows