When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
Flying Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
Enchant creature Enchanted creature can't attack. Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.” —Mesha, Sannurian storyteller
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle. Whenever an Aura becomes attached to a land you control, you gain 2 life.
When Legacy Warmask enters, return target creature card with mana value 2 or less from your graveyard to the battlefield, then attach Legacy Warmask to that creature. Equipped creature gets +1/+1. Equip {1}
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage. Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.