As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
This spell can't be countered. Enchant land At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
I, II — Create a 3/3 green Beast creature token with defender. Discovery — Creatures you control with defender can attack as though they didn't have defender.
“Despite all we've had to contend with, we won't ever break. With Sunnula at my side and the support of our people, a reckoning will come for Anku in time.” —Emerabi
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
The Stingbrood scorpids are a reclusive people; while some joined up with Emerabi and Sunnula after they were driven into the desert, most react to trespassers with a flurry of claws and stings.
Reach Assault {5}{G}{G}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Towering Hydraffe assaults, create a token that's a copy of it.
Enchant creature you control Whenever a land you control enters, put a +1/+1 counter on enchanted creature. {3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
Assault {G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control assaults, it gains indestructible until end of turn.