15282 cards found
Gruff Smith

Gruff Smith {1}{G}

Creature - Dwarf Citizen
When Gruff Smith enters, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
Recite {1}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Carpe Arcanum
Hand of the Governor

Hand of the Governor {1}{U}

Creature - Human Advisor
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{U}, {T}: You may tap or untap target Human.
“Kneel and beg your Governor for forgiveness.”
1/2
  • Tales of Old Jidai
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
  • Tales of Old Jidai
Hero of Shengin Province

Hero of Shengin Province {3}{G}

Creature - Human Warrior
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked.
{2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
4/2
  • Tales of Old Jidai
Hinode, the Sacred Summit

Hinode, the Sacred Summit {1}{W}

Legendary Enchantment
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have flying, vigilance, and lifelink.
  • Tales of Old Jidai
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only one of us still plays by the rules.”
3/4
  • Tales of Old Jidai
Hirukari's Immortal

Hirukari's Immortal {1}{W}{W}

Creature - Human Samurai Knight
When Hirukari's Immortal dies, if it didn't enter this turn, create a token that's a copy of it, except it has no mana cost.
“My family betrayed the Empire's trust. I am prepared to die a thousand deaths to redeem them.”
2/1
  • Tales of Old Jidai
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Horizon Treader

Horizon Treader {2}{W}

Creature - Human Knight
When Horizon Treader enters, exile target enchantment you control, then return that card to the battlefield under your control.
“Shengin is vast. I would need a dozen lifetimes to see all that it has to offer.”
1/4
  • Tales of Old Jidai
Illicit Tutor

Illicit Tutor {1}{B}

Sorcery
Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
The Scroll of the Pale Moon; one of many accursed relics Kirishima acquired in preparation for the war to come.
  • Tales of Old Jidai
Imperial Coins

Imperial Coins {2}

Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
  • Tales of Old Jidai
Imperial Diplomats

Imperial Diplomats {2}{U}

Creature - Human Advisor
When Imperial Diplomats enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
{T}, Tap an untapped creature you control: Draw a card, then discard a card.
1/1
  • Tales of Old Jidai
Imperial Legacies

Imperial Legacies {3}{U}

Instant
Mill four cards, then return a noncreature card from your graveyard to your hand.
“Our histories are written in dedication of our children, and their children. So that they may look back on our works, and do better.”
  • Tales of Old Jidai
Imperial Proclaimer

Imperial Proclaimer {W}

Creature - Human Samurai
As long as Imperial Proclaimer is on the battlefield, it has all names of nonlegendary creature cards in addition to its name.
As Kirishima's control over Shengin Province wavered, the Emperor's heralds took notice.
2/1
  • Tales of Old Jidai
Indomitable Duo

Indomitable Duo {1}{G}{W}

Creature - Human Warrior
When Indomitable Duo enters, choose up to two creature card names.
Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
3/2
  • Tales of Old Jidai
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Jara Incarnation

Jara Incarnation {5}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control have base power and toughness 8/8.
It takes brains to come up with brawn like this.
8/8
  • Carpe Arcanum
Journey through Kareki

Journey through Kareki {1}{W}

Enchantment
When Journey through Kareki enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +1/+1.
  • Tales of Old Jidai
Journey through Kitasan

Journey through Kitasan {1}{W}

Enchantment
When Journey through Kitasan enters, draw a card, then choose a creature card name.
{1}{W}: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery.
  • Tales of Old Jidai
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai