15897 cards found
Honor the Lost

Honor the Lost {1}{G}

Sorcery
Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
  • Survive the Night
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
Devoted Gatekeeper

Devoted Gatekeeper {3}{W}

Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Guardians of the gates to Karoia only abandon their posts upon death.
2/4
  • K15 Core Set
Accept Mortality

Accept Mortality {4}{W}

Sorcery
Exile target creature or planeswalker and up to one target card from its controller's graveyard.
The Celestial of Bounty had forsaken her place in Heaven to attend to the mortal earth, losing her wings but attaining a different form of enlightenment.
  • Panxiou
Morning Mists

Morning Mists {1}{W}

Enchantment
Whenever a creature you control enters, you gain 1 life.
{2}{U}: Return target creature you control to its owner's hand.
In the hazy dawn, knights allow themselves a few more minutes of sleep while their squires fetch water and food.
  • A Tourney at Whiterun
Deathless Siege

Deathless Siege {B}{B}{B}

Enchantment
You don't lose the game for having 0 or less life.
Whenever you're dealt damage, mill that many cards.
{B}, Pay 2 life: Put target card in your graveyard on the bottom of your library.
Claimed by the Veil

Claimed by the Veil {4}{R}

Sorcery
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less.
Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.”
—Sesilius of Wicked Ways
Whimwing

Whimwing {1}{W}

Creature - Bird Cleric
Flying, lifelink
Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.)
Birds out of feather fail to weather.
1/3
  • Panxiou
Priority Paradigm

Priority Paradigm {W}

Enchantment
Flash
When Priority Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The first sorcery spell you cast each turn has flash.
Related card: Data-Point
  • Beyond the Blackwall
Addermark Eviscerator
Adderblade Exterminator

Addermark Eviscerator

Creature - Werewolf
(Color indicator: Addermark Eviscerator is green)
Deathtouch
Whenever Addermark Eviscerator deals combat damage to a player, draw a card.
At the beginning of your end step, if Addermark Eviscerator didn't attack this turn, transform it.
3/2
Card has other part: Adderblade Exterminator
  • Innistrad In Memoriam
Inhuman Grace
Unfallen Angel

Inhuman Grace {2}{B}

Creature - Demon Cleric
Flying
Attain {4}{B} ({4}{B}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
“What does it mean when embodiments of destruction wish to change their nature?”
—Janneke to Xenocrata
2/2
Card has other part: Unfallen Angel
  • The Empty Throne of Feanav
Daughter of Tempests
Sibling of All Elements

Daughter of Tempests {1}{U}

Creature - Merfolk Shapeshifter
Flash
When Daughter of Tempests enters, target creature an opponent controls gets -2/-0 until end of turn.
Attain {3}{U} ({3}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
1/2
Card has other part: Sibling of All Elements
  • The Empty Throne of Feanav
Vile Weavers

Vile Weavers {1}{B}

Creature - Nightmare
When Vile Weavers enters, if you control an enchantment, target player loses 3 life.
“Ever since we were warned of Phyrexia, the Weave has behaved strangely. I'm afraid they're already here.”
—Ralezza, Weaver of Okthuros
2/1
  • Tides of War
Futile Faith

Futile Faith {2}{W}

Instant
If you control an Angel, Demon, Faerie, or Spirit, draw a card.
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Claims to divine right fractured support among the angels, until heaven itself was in civil war.
  • The Empty Throne of Feanav
Sesilius of Wicked Ways

Sesilius of Wicked Ways {1}{B}{B}{B}

Legendary Planeswalker - Sesilius
[+1]: Remove all counters from target permanent.
[+1]: Each opponent discards a card.
[–2]: Exile target creature or planeswalker card from your graveyard with mana value less than or equal to the number of lands you control. If you do, create a token that's a copy of it.
[–7]: Each opponent gets an emblem with “At the beginning of your upkeep, you lose 7 life unless you sacrifice seven permanents.”
Loyalty:
4
Nameless Drifter

Nameless Drifter {U}

Creature - Spirit Rogue
{2}{U}, Sacrifice Nameless Drifter: Draw a card for each creature that left the battlefield this turn.
“I've known more thieves without names than with. Nameless means you're no one. That you're untouchable.”
—Roxite, of Nightrail
1/1
  • High Noon
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped.
{T}: Add {U} or {R}.
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
  • Pyramids of Atuum
Servant of Athreos

Servant of Athreos {4}{B}

Enchantment Creature - Skeleton
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Mill two cards.
[Lore III] Return target creature card from your graveyard to your hand.
4/4
  • Theros Triumphant
Hembwe, the All-Mother's Hand

Hembwe, the All-Mother's Hand {3}{R/G}{W}

Legendary Planeswalker - Hembwe
[+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance.
[–2]: Destroy target artifact, enchantment, or tapped creature.
[–3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token.
[–8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Loyalty:
5
  • Kahembo: Olde Dawn
Embercut Duelist
Emberslash Werewolf

Embercut Duelist {R}

Creature - Human Soldier Werewolf
First strike
{1}{R}: Transform Embercut Duelist. Activate only if it's attacking.
Bitter rivals tell her she's nothing without the sword . . .
1/1
Card has other part: Emberslash Werewolf
  • Innistrad In Memoriam
Sails of Commerce

Sails of Commerce {2}{U}{U}

Enchantment
At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
For two centuries, war waged between Caulder and Daeland, and so merchants took the long route north to trade with the city of Fretport. Now, during the peace brokered by the latest generation of kings, gold flows south once more.
  • A Tourney at Whiterun
Sartha's Studies

Sartha's Studies {2}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each color among permanents you control.
{W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
  • Villains: The Musical
Cai Lan, the Puppeteer

Cai Lan, the Puppeteer {1}{W}{W}

Legendary Creature - Human Bard
Vigilance
When Cai Lan enters, exile target nonland permanent an opponent controls with mana value 2 or less. Its controller creates an Idol token.
2/3
Andazir's Command

Andazir's Command {U}{B}{R}{G}

Instant
Choose two —
• Exile target creature with the greatest power among creatures on the battlefield.
• Target player looks at the top four cards of their library. They put one into their hand, then exile the rest.
• Exile up to four target cards from opponents' graveyards.
• Until the end of your next turn, target player may play cards exiled by Andazir's Command.
  • Alkabah: The Rise of Soli