15282 cards found
Clockwork Spellwork

Clockwork Spellwork {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types.
Enchanted artifact has prowess and “Once each turn, when you cast a noncreature spell, you may untap this artifact.”
  • Carpe Arcanum
Compulsion's Voice

Compulsion's Voice {3}{U}{R}

Creature - Human Wizard
When Compulsion's Voice enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Recite {1}{U}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Crystal Conjuration

Crystal Conjuration {R}{R}

Sorcery
Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land.
Orchestrate—Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Disruptive Echoes

Disruptive Echoes {1}{W}

Enchantment
Permanents enter tapped.
A common quality students are tested on is their ability to perform under pressure. To weave their magic smoothly even under the roughest of conditions.
  • Carpe Arcanum
Double-Edged Duelist

Double-Edged Duelist {R}{R}

Creature - Human Samurai
First strike, haste
Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
2/2
  • Tales of Old Jidai
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
“The magic within these scrolls was not made for battle. Then again, neither was I.”
2/2
  • Tales of Old Jidai
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dreams of Tomorrow

Dreams of Tomorrow {2}{U}

Instant
Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
In the end, it was about far more than wealth or power; it was about hope.
  • Tales of Old Jidai
Ebb and Flow

Ebb and Flow {2}{U}{U}

Sorcery
Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow.
“Belief in the existence of solid form is an obstacle you must overcome if you seek to truly know this world.”
  • Tales of Old Jidai
Eiji of the Dragon's Eye

Eiji of the Dragon's Eye {2}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it.
“My brother's grave was a ditch in Uwaito. When we will have earned our victory, I will bury him here, beneath Kinjiru's blossoms.”
4/4
  • Tales of Old Jidai
Elemental Power

Elemental Power {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Elemental Power in your graveyard.
Kinjiru forces occupying Masamori soon found themselves requiring sturdier armor.
  • Tales of Old Jidai
Enshrine

Enshrine {1}{B}

Instant
Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token.
“Death is a doorway. I simply assure it has been properly closed.”
— Bashio, Seikatsu priest
  • Tales of Old Jidai
Entrancing Virtuoso

Entrancing Virtuoso {R}

Creature - Human Citizen
Haste
{W}, {T}: Tap target creature.
A spectacle for mind, body, and soul.
1/1
  • Carpe Arcanum
Essence of Constellations

Essence of Constellations {6}{U}{U}

Sorcery
This spell costs {1} less to cast for each other card in your hand.
If you have fewer than seven cards in hand, draw cards equal to the difference.
In their search to understand the inner workings of planes, academics turned to the stars.
  • Carpe Arcanum
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Fate in Flames

Fate in Flames {2}{R}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
  • Tales of Old Jidai
Fiery Embrace

Fiery Embrace {1}{R}

Instant
Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard.
“Inside every arcanist lies a dormant spark. I wonder what would happen if I were to fan those flames?”
—Old Soeji
  • Tales of Old Jidai
Forgewatcher

Forgewatcher {1}{R}

Creature - Human Artificer
{T}, Sacrifice Forgewatcher: Add two mana of any one color. If that mana is spent on a creature spell, it gains haste until end of turn.
“An unattended forge never roars.”
1/1
  • Tales of Old Jidai
Forlorn Companion

Forlorn Companion {B}{R}

Creature - Human Shapeshifter
{B}{R}, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost.
“May you incur a demon's love.”
—Hiroto Jaakuna
2/2
  • Tales of Old Jidai
Garrote

Garrote {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Enchanted creature gets an additional -1/-1 for each card named Garrote in your graveyard.
  • Tales of Old Jidai
Ginjiro Chimei

Ginjiro Chimei {2}{B}{G}

Legendary Creature - Zombie Wizard
When Ginjiro Chimei enters, you may search your library for a card with an activated ability, put it into your graveyard, then shuffle.
You may cast Ginjiro Chimei from your graveyard by paying 2 life in addition to paying its other costs.
1/1
  • Tales of Old Jidai
Grasp of Water

Grasp of Water {3}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard.
Arcanists of the Rippling Water school made quick work of any Kinjiru soldiers who dared approach too close to Odaya.
  • Tales of Old Jidai
Gruff Smith

Gruff Smith {1}{G}

Creature - Dwarf Citizen
When Gruff Smith enters, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
Recite {1}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Carpe Arcanum