15897 cards found
Sanguine Chevalier

Sanguine Chevalier {1}{B}

Creature - Vampire Knight
Menace
At the beginning of your end step, if you gained or lost life this turn, look at the top card of your library. You may reveal it and put it into your hand. If you do, you lose life equal to its mana value. If you don't, you may put it into your graveyard.
2/1
  • The Petals Wilt
Sanguine Salvation

Sanguine Salvation {1}{B}

Instant
Target creature you control gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield under your control with a +1/+1 counter on it. It becomes a Vampire in addition to its other types.
“Say the word, and you shall live forever.”
—Shilgengar, to Edgar and Sorin Markov
  • Innistrad In Memoriam
Sankataar Coilborn

Sankataar Coilborn {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
2/2
  • Imperial Legacies
Sankataar Scourge

Sankataar Scourge {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
2/1
  • Imperial Legacies
Sannurian Storyteller

Sannurian Storyteller {1}{W}

Creature - Human Bard
{W}, {T}: Tap target creature.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.”
—Mesha, Sannurian storyteller
1/2
  • Scriptures of Urshad
Santriza Saltbeard

Santriza Saltbeard {1}{U}

Creature - Dwarf Pirate
Defender
This creature can attack as though it didn't have defender as long as a Pirate or Rogue entered under your control or you cast a noncreature spell this turn.
A few dwarves prefer the feel of salt wind on their beards to the underground.
3/2
  • The Petals Wilt
Saproling Genesis

Saproling Genesis {X}{G}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
The touch of the Sprareos sprouts new life wherever they go.
  • K15 Core Set
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Satyr Vigormage

Satyr Vigormage {1}{G}

Creature - Satyr Shaman
Heroic — Whenever you cast a spell that targets Satyr Vigormage, choose one —
• Put a +1/+1 counter on Satyr Vigormage.
• Satyr Vigormage fights target creature you don't control.
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
2/2
  • Theros Triumphant
Savage Battlemage

Savage Battlemage {1}{R}

Creature - Human Shaman
{3}{B}: You mill two cards. Each opponent loses 2 life.
{1}{G}: You may put a land card from your hand or graveyard onto the battlefield tapped.
“I am the flames that will devour the weak.”
2/1
  • Alara
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Save the Day

Save the Day {R}{W}

Instant - Adventure
The next time one or more creatures you control would die this turn, exile those cards. You may play them until the end of your next turn.
Card has other part: Sir Roger Wimbledon
  • Adventurers of Onora
Savrios' Cohort

Savrios' Cohort {1}{R}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
2/1
  • Aftermath
Scaleblight Warrior

Scaleblight Warrior {1}{B}

Creature - Crocodile Warrior
When Scaleblight Warrior enters, you gain 2 life.
Pay 2 life: Scaleblight Warrior gains menace until end of turn.
Those with the scaleblight curse share one thing: They crossed Jeama.
2/1
  • Eralou
Scaleblight's Quarry

Scaleblight's Quarry {1}{G}

Enchantment - Aura Curse
Enchant player
When Scaleblight's Quarry enters, you may have target creature you control deal damage equal to its power to target creature enchanted player controls.
Whenever enchanted player becomes the target of a spell you control, you gain 1 life.
  • Over the Horizon
Scanning Module

Scanning Module {2}

Artifact - Equipment
When Scanning Module enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Equipped creature gets +1/+1.
Equip {1}
Finding all the Slyten, and working overtime.
  • Animus Vox
Scarcrawler

Scarcrawler {1}{B}

Artifact Creature - Mutant
Advance {1}{B} (Cast this for {1}{B} to advance it as it enters. {1}{B}: Advance this as a sorcery.)
Whenever Scarcrawler advances, you lose life equal to its power, then put a +1/+1 counter on it.
2/2
  • Karina's Explorations
Scarhide, Arsenal Crafter

Scarhide, Arsenal Crafter {W/B}{R}

Legendary Creature - Orc Warrior
Whenever Scarhide, Arsenal Crafter attacks, create a token that's a copy of an Equipment attached to Scarhide and attach the token to Scarhide. When you can't, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
“I am the plated fangs of the Ironpact.”
2/3
  • Seasons of War
Scarlett Gallagher, Postmaster

Scarlett Gallagher, Postmaster {U}{R}

Legendary Creature - Human Scout
Prowess, haste
You may spend mana as though it were mana of any color to cast noncreature spells with mana value 3 or less.
“I see nothing wrong with taking some shortcuts in life.”
2/2
  • Toll Midnight
Scarred Victim

Scarred Victim {1}{B}

Creature - Human
At the beginning of your end step, each opponent loses 1 life for each permanent they own that you control.
Find a nice hat, try it on, the next thing you know it's six months later and everyone hates you.
2/1
  • Sparks of a Multiverse
Scavenger of the Old Bay
Bay-Bandit's Snapper

Scavenger of the Old Bay {1}{U}

Creature - Shark
Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card.
Ride {1}{U} ({1}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/2
Card has other part: Bay-Bandit's Snapper
  • Quest for the Roseblade
Scavenger's Feast

Scavenger's Feast {1}{W/B}

Sorcery
Exile target creature with mana value 2 or less.
“The circle of life is as beautiful as it is cruel, and it plays no favorites.”
—Am'atambi
  • Kahembo: Olde Dawn
Scavenger's Skill

Scavenger's Skill {1}{R}

Instant
As an additional cost to cast Scavenger's Skill, you may reappropriate. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Scavenger's Skill deals 3 damage to target creature or planeswalker. When that permanent dies this turn, if Scavenger's Skill's additional cost was paid, draw a card.
  • Lovi Awoken
Scavenging Soldier
Celestial Conscript

Scavenging Soldier {1}{W}

Creature - Human Soldier
Scavenging Soldier has first strike as long as it's attacking.
Attain {3}{W} ({3}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Under Xenocrata's blockade, food, weapons, and hope became scarce.
2/1
Card has other part: Celestial Conscript
  • The Empty Throne of Feanav