14928 cards found
Olten Vipermoa

Olten Vipermoa {1}{G}{W}

Creature - Bird Beast
Flash
When Olten Vipermoa enters, you may return another creature you control to its owner's hand. If you do, put two +1/+1 counters on Olten Vipermoa.
If you knew what they sang for, you'd never sing along.
3/2
  • Animus Vox
Ornamented Evergreen

Ornamented Evergreen

Land
Ornamented Evergreen enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
  • The Land Bundle
Orphan-Ward Lei Yu

Orphan-Ward Lei Yu {2}{G/W}

Legendary Creature - Cat Cleric Monk
Vigilance
You may look at the top card of your library any time.
Whenever you cast a creature spell from your hand, you may cast the top card of your library without paying its mana cost if it's a creature card with lesser mana value.
3/3
  • Panxiou
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Overgrown Refuge

Overgrown Refuge

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Overgrown Refuge: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Paradise Reef

Paradise Reef

Land
You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard.
Paradise Reef enters tapped.
{T}: Add {G} or {W}.
Cycling {1}{G}{W} ({1}{G}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Paradise Windows

Paradise Windows

Land
Paradise Windows enters tapped.
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Paradise Windows: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Peaceful Passage

Peaceful Passage

Land
Peaceful Passage enters tapped.
{T}: Add {G} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Phalanx's Shieldbearer

Phalanx's Shieldbearer {2}{G}{W}

Creature - Human Soldier
Identity — Phalanx's Shieldbearer has hexproof as long as you control at least two other creatures that share a creature type with it.
When the phalanx assembles, it protects every individual from almost any harm.
3/4
  • Khaliz-Dorahn
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Pride Ridge

Pride Ridge

Land - Animus
Pride Ridge enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Until end of turn, Pride Ridge becomes a Cat creature with vigilance in addition to its other types.
Scavenge {2}{G}{W}
3/3
  • Panxiou
Priest's Altar

Priest's Altar

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {W}.
Primation

Primation {4}{G}{W}

Sorcery
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
  • Kahembo: Olde Dawn
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Provincial Hamlet

Provincial Hamlet

Land
{T}, Pay 1 life: Add {G} or {W}.
{2}, {T}, Sacrifice Provincial Hamlet and another permanent: Draw a card. Activate only during your turn.
For over six-hundred days, from the war of succession until the arrival of the Coalition of Rebellions, the river was besieged.
  • The Empty Throne of Feanav
Purgeward Adept

Purgeward Adept {4}{G}{W}

Creature - Human Soldier
Vigilance
Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn.
Prosanian garrisons are protected by more than soldiers and stone.
3/5
  • Aftermath
Purging Watchkeeper

Purging Watchkeeper {1}{W}

Creature - Human Soldier
{G}: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn.
2/2
  • Plagues of Fretport
Purging Watchwarden

Purging Watchwarden {2}{W}

Creature - Human Soldier
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
3/3
  • Over the Horizon
Rabbit-Rouse

Rabbit-Rouse {G}

Sorcery - Adventure
Put a +1/+1 counter on each creature you control that entered this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Patriots
  • Adventurers of Onora
Ravage Relics

Ravage Relics {G}{W}

Sorcery
Choose one or both —
• Each player sacrifices an artifact.
• Each player sacrifices an enchantment.
“The monk wants to purify the vault? Ha! They're welcome to try.”
—Artamo, vault keeper
  • Villains: The Musical
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Rei's Reinforcements

Rei's Reinforcements {2}{G}{W}

Instant
You may pay {G}{W} and untap four tapped creatures you control rather than pay this spell's mana cost.
Create four 1/1 green Scout creature tokens.
The more vulnerable the squirrel appeared, the less she truly was.
  • Villains: The Musical