15897 cards found
Soul of the Mountain

Soul of the Mountain {6}{R}{R}

Creature - Spirit Avatar
Trample, haste
When Soul of the Mountain enters, if it isn't a token, for each two Mountains you control, create a token that's a copy of it.
Begrudgingly accepting the aid of the kalku, the machi managed to summon the Ngen-winkul, the spirits of Carü Mapu's mountains, turning the tide of the battle decisively in the Relonche's favor.
4/4
  • Road to Carü Mapu
Silent Griffin

Silent Griffin {1}{W}{U}

Creature - Griffin
Flying
When Silent Griffin enters, draw three cards, then put two cards from your hand on top of your library.
2/3
  • Descent from the Highlands
Punja Stick Trap

Punja Stick Trap {1}

Artifact
{3}, {T}, Sacrifice Punja Stick Trap: Punja Stick Trap deals 2 damage to target creature. Tap it.
“As if I needed another reason to stay out of the Kalosi.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Colpah Charmer

Colpah Charmer {2}{W}

Creature - Cat Rebel
Flash
When Colpah Charmer enters, you may tap or untap target creature.
2/2
  • Oirohpo
Run & Gun

Run & Gun {2}{R}

Enchantment
At the beginning of your end step, Run & Gun deals damage to each opponent equal to the number of tapped creatures you control.
A burst of speed, an ounce of precision, and a lack of self preservation make for a powerful cocktail.
  • Toll Midnight
Writing Wonders

Writing Wonders {1}{W}

Enchantment
Whenever another enchantment you control enters, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Journey Beyond

Journey Beyond {2}{W}

Instant
Exile up to one target nonland permanent you control and up to one target nonland permanent card with mana value 3 or less from your graveyard. Then return the exiled cards to the battlefield tapped under their owner's control.
  • MSEM Masters: Jumpstart
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Riftway to the Other Side

Riftway to the Other Side

Land
{T}: Add {C}.
{3}, {T}: Add {C} for each basic land you control.
Stories tell of a time when the Veil was thinner, and the Banished were peaceful, but time has scarred both.
  • Discoveries of Akieva
Lightbolt Archer

Lightbolt Archer {4}{W}

Creature - Reflection Archer
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{W}, {T}: Lightbolt Archer deals 1 damage to target unblocked attacking creature.
2/4
  • Ophorio
Bog Rebirth

Bog Rebirth {B}

Instant
When target creature dies this turn, return it to the battlefield under its owner's control. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Walled Garden

Walled Garden

Land
{T}, Pay 1 life: Add {B} or {G}.
{2}, {T}, Sacrifice Walled Garden and another permanent: Draw a card. Activate only during your turn.
In the final months of the war, Xenocrata's blockade necessitated all forces to live off the land, leaving many ransacked estates.
  • The Empty Throne of Feanav
Encore of the Phoenix

Encore of the Phoenix {1}{R}{R}

Sorcery
Untap each creature you control. After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of your end step, sacrifice each creature you control that attacked this turn.
  • Eralou
Ruinous Vagrants

Ruinous Vagrants {3}{R}

Creature - Rogue Warrior
“Worst rat infestation we've had in years, no doubt. But mark my words, when those so-called ‘adventurers' come to wipe them out, we'll have a far more pressing vermin problem on our hands.”
—Toren, town elder
5/3
  • Arkadai
Observation Field

Observation Field {2}

Artifact
Observation Field enters with three charge counters on it.
{2}, {T}, Remove a charge counter from Observation Field: Draw a card and gain 2 life.
{T}, Sacrifice Observation Field: Shuffle any number of target cards from your graveyard into your library.
It reveals a little bit of everything, all of the time.
  • Animus Vox
Ethereal Shepherd

Ethereal Shepherd {2}{W}

Creature - Spirit Cleric
Flying
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Ethereal Shepherd enters deployed, exile target creature. That creature's controller creates a 1/1 white Spirit creature token with flying.
2/2
  • The Empty Throne of Feanav
Accursed Phantasm

Accursed Phantasm {4}{W}

Creature - Spirit Cleric
Flying
{2}{W}, Exile a non-Spirit creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
He calls for those who were once his friends, not knowing that in doing so he condemns them to his same fate.
3/3
  • Aftermath
Abaran the Haunted

Abaran the Haunted {1}{B}{G}

Legendary Creature - Human Ranger
When Abaran enters, put a -1/-1 counter on up to one target creature.
At the beginning of your upkeep, if you control a creature with the greatest toughness among creatures on the battlefield, each opponent discards a card.
Do not take from the Deepwood that which you aren't prepared to bear for an eternity.
1/4
  • The Petals Wilt
Farewell

Farewell {3}{B}{B}

Instant
Exile target creature. Its controller loses 3 life.
“It's always difficult getting attached. They're your partners. They're your friends. And more often than not, you'll lose them in the end.”
—Professor Maple
  • Monsters of Chikyu
Sage of the Jade Baton

Sage of the Jade Baton {U}

Creature - Human Bard
Sage of the Jade Baton can't be blocked by creatures with toughness 2 or greater.
Inspired — Whenever Sage of the Jade Baton becomes untapped, draw a card, then discard a card.
1/2
  • Nangjiao In Bloom
Imperious Aristocrat

Imperious Aristocrat {1}{W}{B}

Creature - Human Advisor
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.
3/2
  • Nangjiao In Bloom
Interan Skycaster

Interan Skycaster {1}{W}

Artifact Creature - Human Wizard
Flying
{1}{W}: Exile target artifact you control. Return that card to the battlefield under your control at the beginning of the next end step.
1/2
  • Spark of Revolution
Loyal Watchdog

Loyal Watchdog {1}{G}

Creature - Hound
Defender, trample
Whenever you lose life, Loyal Watchdog may attack as though it didn't have defender until the beginning of your next end step.
3/3
  • Harvest Festival
The Serpent Throne

The Serpent Throne {6}

Legendary Artifact
Once each turn, when another permanent you control enters, you may create a token that's a copy of that permanent, except it has no mana cost.
The other priceless treasures within the Governor's Vault paled before its magnificence.