15897 cards found
Sneak a Peek

Sneak a Peek {R}

Instant
Exile the top card of each player's library. You may play one of those cards this turn.
Wait, this isn't my moor.
  • Ophorio
Warsworn Angel

Warsworn Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
Legendary creatures you control get +1/+1.
“For years I prayed for health and safety, when all this time I should have been praying for victory.”
—Margyd, Sanctum commander
3/4
  • Seasons of War
Iron Hide

Iron Hide {G}

Instant
Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn.
A rhino wears its hide as a knight would wear armor into battle.
  • Kahembo: Olde Dawn
A Farmer's Life

A Farmer's Life {1}{G}{W}

Enchantment
Whenever a nontoken creature enters under your control, create a Field land token with “{T}, Sacrifice this land: Add one mana of any color.”
Whenever a nontoken land enters under your control, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Garrote

Garrote {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Enchanted creature gets an additional -1/-1 for each card named Garrote in your graveyard.
  • Tales of Old Jidai
Carpet Racers

Carpet Racers {U}{U}{U}

Creature - Human
Flash (You may cast this spell any time you could cast an instant.)
Flying
Tapped creatures you control have hexproof.
3/2
  • Al Tabaq
Scaleblight Warrior

Scaleblight Warrior {1}{B}

Creature - Crocodile Warrior
When Scaleblight Warrior enters, you gain 2 life.
Pay 2 life: Scaleblight Warrior gains menace until end of turn.
Those with the scaleblight curse share one thing: They crossed Jeama.
2/1
  • Eralou
Gharial Bandit

Gharial Bandit {3}{U}

Creature - Crocodile Rogue
The Kafyabari back-alleys were filled with crooks, thugs, and anyone grimy enough to dissuade them.
3/2
Card has other part: Lurking Below
  • Kahembo: Olde Dawn
Avaz Rising

Avaz Rising {4}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Avaz Rising enters, return target creature card from your graveyard to the battlefield. That creature becomes an Army in addition to its other types.
  • Alkabah: The Rise of Soli
Corsair Sellsword

Corsair Sellsword {B}{R}

Creature - Human Pirate Warrior
Corsair Sellsword can't block.
Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.”
—Lysene, Aravant spymaster
3/2
  • Quest for the Roseblade
Blow Away

Blow Away {2}{U}

Instant
Dominance — If you control the creature with the greatest power or tied for the greatest power, you may pay {U} rather than pay this spell's mana cost.
Counter target spell unless its controller pays {3}.
  • Glacia: Hail to the Queen
Colossus Belt

Colossus Belt {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {4}
Equip creature with power 5 or greater {1}
“Hursar tell secret, belt gives no strength at all. Very good at hiding belly though!”
  • Sparks of a Multiverse
Evigian Sculptor

Evigian Sculptor {2}{W}{U}

Creature - Human Wizard
Vigilance
{W}{U}: Each creature you control assigns combat damage equal to its toughness rather than its power this turn.
3/5
  • Villains: The Musical
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Pale Horse
Herald of Death

Pale Horse {1}{B}

Creature - Zombie Horse
Sacrifice a creature: Pale Horse gets +2/+2 until end of turn.
Ride {B} ({B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Herald of Death
  • Quest for the Roseblade
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
  • MSEM Masters Cube 2025
Extant Decay

Extant Decay {1}{G}

Sorcery
Destroy target artifact or enchantment. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
It's a new day, but it all feels old.
  • Animus Vox
Lost Knowledge

Lost Knowledge {U}

Enchantment - Aura Curse
Enchant opponent
When Lost Knowledge enters, enchanted player reveals their hand.
{1}, Sacrifice Lost Knowledge: Scry 2, then draw a card.
  • Dark Seas of Shiryen
Twisted Mist

Twisted Mist {3}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying and “When this creature dies, draw a card.”
The dream becomes clouds, the clouds become birds, and the birds become reality, which fades into a dream.
  • Goliaths of Nangjiao
Cackling Seer

Cackling Seer {2}{R}

Creature - Human Warrior Shaman
Haste
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
All or Nothing

All or Nothing {2}{B}{R}

Instant
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.
Blossom-Sower Witch

Blossom-Sower Witch {1}{B/G}

Creature - Human Shaman
When Blossom-Sower Witch enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, you gain 1 life.
1/2
  • The Unraveling
Knotweald Luminary

Knotweald Luminary {3}{G}

Creature - Treefolk
Trample
Other creatures you control have trample.
{5}{G}{G}: Creatures you control get +2/+2 until end of turn.
4/3
  • Dark Seas of Shiryen
Thrice-Clawed Troika

Thrice-Clawed Troika {1}{G/U}{B}{R}

Legendary Creature - Cat Wizard
Haste
At the beginning of combat on your turn, create two nonlegendary token copies of Thrice-Clawed Troika. Then for each creature token created this way, create token copies of each permanent attached to Thrice-Clawed Troika and attach them to that creature token. Exile all tokens created this way at end of combat.
2/2
  • Kahembo: Olde Dawn
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss