4437 cards found
Elemental Essence

Elemental Essence {4}

Artifact
{T}: Add {C} and one mana of any color.
“Trapping the elemental inside is the easy part. Getting it to do what you want is a whole other matter.”
—Arleigh, Spellblade Prodigy
Elemental Loremaster

Elemental Loremaster {2}{R}

Creature - Human Wizard
When Elemental Loremaster enters, return an instant or sorcery card at random from your graveyard to your hand.
3/1
  • Imperial Legacies
Elemental of Vengeance

Elemental of Vengeance {3}{R}{R}

Creature - Elemental
Reach
Whenever Elemental of Vengeance is dealt damage, it deals damage equal to its power to any target.
Its ruinous wake brings no reparations, only a desolate satisfaction.
2/6
  • The Unraveling
Elementalize

Elementalize {1}{U}

Instant
Reverberate {1}{U} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Until end of turn, target creature loses all abilities and becomes a blue Elemental with base power and toughness 3/3.
  • Khaliz-Dorahn
Eleventh Hour Breakthrough

Eleventh Hour Breakthrough {1}{R}

Sorcery
Create three tapped colorless Powercell artifact tokens with “{T}: Add {C}.” Then untap all artifacts you control. At the beginning of the next end step, sacrifice three artifacts.
Eli's Grit

Eli's Grit {1}{G}

Instant
Choose one —
• Target creature you control deals damage equal to its power to another target creature or planeswalker.
• Target planeswalker you control deals damage equal to the number of loyalty counters on it to target creature or planeswalker.
  • Scriptures of Urshad
Elite of Mahara
Blackfeather Cleric

Elite of Mahara

Creature - Angel Cleric
(Color indicator: Elite of Mahara is black)
Flying
Whenever Elite of Mahara attacks, exile up to two target cards from graveyards. For each permanent card exiled this way, put a +1/+1 counter on Elite of Mahara. For each nonpermanent card exiled this way, each opponent loses 1 life and you gain 1 life.
2/2
Card has other part: Blackfeather Cleric
  • Alkabah: The Rise of Soli
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Elmare's Grandeur

Elmare's Grandeur {1}{R}

Enchantment
During each of your turns, you may cast a card with a cycling ability from your graveyard by discarding a card in addition to paying its other costs. If that spell would be put into your graveyard, exile it instead.
Cycling {2} ({2}, Discard this card: Draw a card.)
“The Great Current is all-knowing, and more importantly, all-powerful.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Elusive Monkey

Elusive Monkey {2}{U}

Creature - Monkey
{1}{U}: Exile Elusive Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
To kill a capuchin
— Novean expression meaning
2/2
  • Novea
Elven Wanderer

Elven Wanderer {1}{U}

Creature - Elf Shaman
{1}: Look at the top card of your library.
{G}, {T}, Mill a card: Untap another target creature.
2/1
  • High Noon
Embercore Grazer

Embercore Grazer {2}{R}

Enchantment Creature - Antelope
Prowess, haste
When Embercore Grazer enters, add {R}{R}{R}. Spend this mana only to cast instant and/or sorcery spells.
Some AIs turned to familiar creative outlets once ousted from Dusk City. Some quickly adapted to their divine purpose.
3/1
  • Beyond the Blackwall
Embergourd Scarecrow

Embergourd Scarecrow {R}{G}

Creature - Scarecrow
Defender, reach
{T}, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach.
{R}{G}, {T}: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
0/4
  • Harvest Festival
Emberheart Witch

Emberheart Witch {R}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
3/3
  • Beyond Our Ken
Embers of Prophecy

Embers of Prophecy {3}{R}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Exile the top card of your library. If it's a nonland card, you may cast that card this turn.”
“So the worldly gods see a great destiny for you. Doesn't that sound wonderful?”
—Nikanuur, to Shala Na
  • Scriptures of Urshad
Emblazoned Qilin

Emblazoned Qilin {3}{R}

Creature - Kirin
Haste
Whenever Emblazoned Qilin attacks, it gains flying until end of turn if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
With each rebirth, a qilin's fire is blessed with another of Zhu Long's pigments.
4/2
  • Panxiou
Emblem of Aghavaan

Emblem of Aghavaan {2}

Artifact
{T}, Sacrifice a Snake: Choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player.
Though their god had been slain, the Coil would not rest until every last one of them lay dead.
  • Path of Shadows
Embodiment of Brawn

Embodiment of Brawn {4}{G}

Creature - Elemental Druid
Trample
Other Elementals you control get +1/+0 and have trample.
The force of nature drives some creatures more than others.
3/3
  • Khaliz-Dorahn
Embodiment of Heavens

Embodiment of Heavens {4}{U}

Creature - Elemental Wizard
Flying
Other Elementals you control get +0/+1 and have flying.
It soars the skies with the strength of a hundred winds.
2/3
  • Khaliz-Dorahn
Embodiment of Ire

Embodiment of Ire {3}{R}

Creature - Elemental Warrior
Haste
Other Elementals you control get +1/+0 and have haste.
Nature's rage can be contagious.
3/2
  • Khaliz-Dorahn
Embrace of Mist

Embrace of Mist {1}{U}

Instant
Target player shuffles up to three target cards from their graveyard into their library.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Embrace the Abominable

Embrace the Abominable {R}{R}

Instant
Copy target instant or sorcery spell you control. You may choose new targets for the copy.
You can't wake up: this is not a dream.
  • Love Song
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Eminent Palace

Eminent Palace

Land
{T}: Add {W} or {U}. You lose 1 life unless you have less life than an opponent.
The spirit of purity Bai Long Ma touches no ground but the tallest peaks. The Panju saw this as a spiritual message, to settle ever-closer to the reaches of the Heavens.
  • Panxiou
Emissary of Dai Gui

Emissary of Dai Gui {2}{G}

Creature - Turtle
Emissary of Dai Gui enters tapped.
Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
Creature spells you cast cost {1} less to cast.
5/6
  • Panxiou