1522 cards found
Skysworn Commander

Skysworn Commander {2}{W}{U}

Creature - Human Knight
Flying
Whenever an embattled creature you control deals combat damage to a player, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
3/3
  • Quest for the Roseblade
Skysworn Savior

Skysworn Savior {3}{U}

Creature - Griffin
Whenever Skysworn Savior attacks, you may return another creature you control to its owner's hand. If you do, Skysworn Savior gets +2/+2 and gains flying until end of turn.
Lord Yaran grounded dissenters among the Skysworn — but their griffins didn't know how to read curfew orders.
3/3
  • Quest for the Roseblade
Skythrone Aviary
Falconry

Skythrone Aviary

Artifact - Monument
(Color indicator: Skythrone Aviary is white)
At the beginning of combat on your turn, target creature you control with flying gets +1/+1 until end of turn.
Aviaries litter the Zagos Mountains, keeping all of the satrapies in contact with each other.
Card has other part: Falconry
  • Alkabah
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Skyward Gaveller

Skyward Gaveller {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, if Skyward Gaveller's power is greater than its base power, it gains flying until end of turn.
The world outside the walls is dangerous; best seen from above, Grigos reasoned.
2/2
  • Dark Seas of Shiryen
Skywise Emissary

Skywise Emissary {2}{W}{W}

Creature - Griffin
Flying
As long as you control exactly one other creature, that creature gets +1/+1 and has flying.
Griffins help keep the peace with kind eyes and sharp claws.
3/3
  • Dark Seas of Shiryen
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters the battlefield, detain up to two target creatures.
3/4
  • High Noon
Slyten Ignitor

Slyten Ignitor {2}{R}

Creature - Elemental Drake
Flying
{R}: Slyten Ignitor gets +1/+0 until end of turn.
In an instant, the creature swelled with energy and went from a spark to an open flame.
2/1
  • Love Song
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
Soaring Biome

Soaring Biome {2}

Artifact - Vehicle
Flying
Whenever Soaring Biome attacks, create a Plains token, Island token, Swamp token, Mountain token, or Forest token. Sacrifice that land at the beginning of the next end step.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Worlds Away
Soaring Dreams

Soaring Dreams {U}

Sorcery - Inscription
Create a 1/1 blue Bird creature token with flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Soaring Roc

Soaring Roc {1}{W}

Creature - Bird
Flying
“Sometimes I wish that I could spread my wings, and just fly away from all this expectation the gods have placed on me.”
—Shala Na, to Nikanuur
1/3
  • Scriptures of Urshad
Soaring Skymage

Soaring Skymage {3}{U}

Creature - Human Wizard
Flying
When Soaring Skymage enters the battlefield, mill four cards. You may return a creature card with flying from among the milled cards to your hand.
“The levitation spell's simple enough to learn. The tricky part is landing.”
2/3
  • Arkadai
Sojourner of the Beyond
Liminal Medium

Sojourner of the Beyond

Creature - Spirit Cleric
(Color indicator: Sojourner of the Beyond is white)
Lifelink
When you attain Sojourner of the Beyond, create two 1/1 white Spirit creature tokens with flying. They gain haste until end of turn.
So many of her friends had gone beyond the veil that she scarcely ever returned.
3/3
Card has other part: Liminal Medium
  • The Empty Throne of Feanav
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Soli Windreader

Soli Windreader {2}{W}

Creature - Nephilim Knight
Flying
Whenever Soli Windreader attacks, tap target creature without flying you don't control.
“Cloudreading isn't as impressive as stargazing, but it sure is a lot more exciting!”
2/1
  • Alkabah
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Song of Wind and Fire

Song of Wind and Fire {3}{U}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Soul Cajoler

Soul Cajoler {2}{B}

Creature - Angel
Flying, lifelink
Morph {4}{B}
When Soul Cajoler is turned face up, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“May this creation be worthy of true life.”
1/3
  • MSEM Secret Lair Drops
  • Mious
Soul of Iscathia

Soul of Iscathia {W}{U}{B}{R}{G}

Creature - Avatar
Flying, trample, haste
{W}{U}{B}{R}{G}: Create a token that's a copy of another target creature except it's all colors and has haste.
{W}{U}{B}{R}{G}, Exile Soul of Iscathia from your graveyard: Create a token that's a copy of target creature except it's all colors and has haste.
5/5
  • K15 Core Set
Soulcleaver

Soulcleaver {2}{W}

Creature - Spirit
Other Spirits you control get +1/+1.
As long as a Spirit you control has flying, Soulcleaver has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • Karina's Explorations
Souls of the Jury

Souls of the Jury {2}{W}

Creature - Spirit
Flying
Whenever Souls of the Jury enters the battlefield or an opponent fails a trial, create a 1/1 white Cleric creature token.
“Justice never dies.”
1/1
  • Mious
Soulstone Redeemer

Soulstone Redeemer {4}{W}{W}

Creature - Spirit
Flying
When Soulstone Redeemer dies, you may exile target creature. If you do, you gain life equal to its toughness.
Some Prosanians use soulstone charms to ensure their spirits will be put to good use if they're killed in battle.
3/4
  • Aftermath