Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
{T}: Add {C}. {T}, Sacrifice Untethered Spire: Choose target land card in your graveyard that was put there from the battlefield this turn. Return that card to your hand.
When Unwitting Fanatic enters, create a 3/2 colorless Horror creature token. Sacrifice Unwitting Fanatic: Another target permanent you control gains hexproof and indestructible until end of turn.
Every night he leads rescued civilians to safety, never realizing what he's done.
Unzari Ruins enters tapped. {T}: Add {C}. Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
Deception {1}{B}({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Unblocked attacking creatures you control get +1/+0.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
Other legendary creatures you control get +1/+1. At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
Creatures you control get +1/+1 until end of turn. Inscribe {2}{W}({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Trample When Varagan Packmaster enters, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card.
Whenever Vedlinn Ross becomes tapped, exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.) Whenever you cast a spell from anywhere other than your hand, copy it. You may choose new targets for the copies.
Once each turn, when Vedu, the Deepdrinker enters or you attack with one or more Horrors, you may tap up to two target permanents. If Vedu isn't a token, put two stun counters on each of those permanents. {2}{U}{U}, Discard Vedu: Create a token that's a copy of Vedu, the Deepdrinker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.” — Skeul, Transnaturalist
As an additional cost to cast this spell, you may pay {1}{R}. Put a double strike counter on target creature you control. If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
When Vile Progenitor enters, create a 3/2 colorless Horror creature token. As long as you control five or more lands, Horrors you control get +1/+1 and have trample. Evoke {1}{G}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control. At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Target player mills a card. Create a 3/2 colorless Horror creature token. Put a decayed counter on it. (It can't block. When it attacks, sacrifice it at end of combat.)