When Lumen Cell enters, create two 1/1 white Human creature tokens and you gain 2 life. {1}{W}: Search your library for a card named Lumen Cell, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. {6}{W}{W}{W}: You win the game. Activate only as a sorcery and only if you control four or more permanents named Lumen Cell.
Your opponents can't cast more than one spell each turn. Identity — Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it.
When Luna enters, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker. Whenever another creature or planeswalker enters, you may exile Luna. Return her to the battlefield at the beginning of the next end step.
Flying Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Lunar Flock has vigilance as long as you're in a renaissance.
Flying When Lustrous Devout enters, choose one — • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.” —Absari, Chiresian Herald
Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life.
Protection from sorceries Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
Double strike, vigilance Whenever Major Benjamin Stout enters, attacks, or dies, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Charge! For your families! For the Coalition! Chaaaarge!”
Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Flying Whenever you attack, create two 1/1 white Human creature tokens that are tapped and attacking. Creatures you control get +1/+1 until end of turn. Fleeting {2}{W}{W}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)