2160 cards found
Lumen Cell

Lumen Cell {2}{W}

Enchantment
When Lumen Cell enters, create two 1/1 white Human creature tokens and you gain 2 life.
{1}{W}: Search your library for a card named Lumen Cell, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
{6}{W}{W}{W}: You win the game. Activate only as a sorcery and only if you control four or more permanents named Lumen Cell.
  • End of Wollensie
Lumi Orthodox

Lumi Orthodox {1}{W}{W}

Creature - Human Cleric
Your opponents can't cast more than one spell each turn.
Identity — Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it.
1/3
  • Khaliz-Dorahn
Luminescent Feathrets

Luminescent Feathrets {X}{W}

Creature - Ferret Bird
When you cast this spell, copy it for each color of mana spent to cast it beyond the first.
Flying
“It's a bit of a hike, but I think it'll be worth it.”
— Ardy to Dayang
1/1
  • Arcanum Academia
Luna, Loyal Friend

Luna, Loyal Friend {1}{W}

Legendary Creature - Fox
When Luna enters, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker.
Whenever another creature or planeswalker enters, you may exile Luna. Return her to the battlefield at the beginning of the next end step.
1/1
  • MSEM Masters: Legends
Lunar Boon

Lunar Boon {2}{W}

Enchantment
Whenever a creature enters, you may tap it. If you do, put a +1/+1 counter on it.
As more sundancers realized their star did not need them, they turned to other sources of inspiration.
  • Novea
Lunar Flock

Lunar Flock {4}{W}

Creature - Bird
Flying
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Lunar Flock has vigilance as long as you're in a renaissance.
3/4
  • Nangjiao In Bloom
Lure of Adventure

Lure of Adventure {2}{W}{W}

Enchantment
Whenever you cast a spell, for each of that spell's colors, create a 1/1 Scout creature token that's all colors.
“But how could I ever live a quiet life? Not even seven eventful lifetimes are enough for all that I yearn for.”
Lurking Lahasia

Lurking Lahasia {3}{W}{W}

Creature - Lizard Beast
Concord — Lurking Lahasia has first strike and lifelink as long as there are four or more card types among permanents you control.
Though luxurious, nothing in the citadel palaces can compare to the wildest secrets of the dunes.
5/3
  • Al Tabaq
Lustrous Devout

Lustrous Devout {G/U}{W}

Creature - Faerie
(Color indicator: Lustrous Devout is white)
Flying
When Lustrous Devout enters, choose one —
• Put a +1/+1 counter on Lustrous Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/1
  • Beyond Our Ken
Madame Deficit

Madame Deficit {3}{W}

Creature - Human Noble
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.”
—Absari, Chiresian Herald
5/4
  • The Empty Throne of Feanav
Maddened Preacher

Maddened Preacher {2}{W}

Creature - Human Cleric
Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life.
“In the name of our lord...”
3/2
  • Video Horror System
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Magdel, Caller of Souls

Magdel, Caller of Souls {1}{W}{W}

Legendary Creature - Human
Protection from sorceries
Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
2/3
  • Storytime
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Majestic Garrison

Majestic Garrison {3}{W}

Creature - Wall
Flash
Defender
When Majestic Garrison enters, another target creature you control gains indestructible until end of turn.
“I wonder what threats forced you to create something as impregnable as this.”
—Gallord, to Allagras
0/6
  • Aftermath
Majestic Nauticorn

Majestic Nauticorn {4}{W}

Enchantment Creature - Fish Unicorn
Majestic Nauticorn has first strike as long as it's attacking.
Cycling {W} ({W}, Discard this card: Draw a card.)
A Coralight knight is nothing without their noble steed.
4/3
  • Elmare: Into the Abyss
Major Benjamin Stout

Major Benjamin Stout {3}{W}{W}

Legendary Creature - Rabbit Soldier
Double strike, vigilance
Whenever Major Benjamin Stout enters, attacks, or dies, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Charge! For your families! For the Coalition! Chaaaarge!”
2/4
  • MSEM Masters Cube
Major General Explorer

Major General Explorer {6}{W}

Creature - Human Soldier
This spell costs {X} less to cast, where X is the number of creatures you control.
Vigilance
He possesses information vegetable, animal, and mineral.
3/5
  • Love Song
Makeshift Quarters

Makeshift Quarters {1}{W}

Sorcery
You gain 4 life.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Mahara's rules of engagement require resting exactly once a day.
  • Alkabah
Making of a Hero

Making of a Hero {W}

Sorcery - Adventure
Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Forgemaster
Maktali Archivist

Maktali Archivist {3}{W}

Creature - Human Wizard
Nonenchantment spells cost {1} more to cast.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
“Alchemy, archaeology, arithmetic... ah. Here we are. ‘Alratha: Pearl of the Sand Sea.'”
—Mithel, Maktali Archivist
1/3
  • Riddles of Revio
Manifest Memories

Manifest Memories {X}{W}{W}

Instant
For each of up to X target creature cards in your graveyard, create a token that's a copy of it. Exile the tokens at the beginning of the end step.
Should auld acquaintance be forgot, and never brought to mind?
Manifested Freedom

Manifested Freedom {4}{W}{W}

Creature - Horse Spirit
Flying
Whenever you attack, create two 1/1 white Human creature tokens that are tapped and attacking. Creatures you control get +1/+1 until end of turn.
Fleeting {2}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/3
  • End of Wollensie
Marble Row Healer

Marble Row Healer {2}{W}

Creature - Human Cleric
Civilized — When Marble Row Healer enters, if you control an artifact, a creature, and an enchantment, you gain 4 life.
“These new tinctures have saved many lives today. Inishtu would be proud.”
2/3
  • Scriptures of Urshad