6341 cards found
Crashcaller Nereid

Crashcaller Nereid {1}{R}

Creature - Merfolk
{1}{R}: Crashcaller Nereid gets +1/+0 and gains trample until end of turn.
It only takes one nereid to teach a Gorran to avoid the ocean forever.
2/1
  • Novea
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“The All-Mother's emotions blossom as vibrant as an oasis. Sometimes her children sing in delight. Other times, they roar.”
—Hembwe, the All-Mother's Hand
8/8
Crater Burst

Crater Burst {4}{R}

Instant
Crater Burst deals 3 damage to any target. Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
“Sure it's dangerous, but where else do you get exotic ores and minerals in such freeflowing and abundant quantities?”
— Drenn, rock jockey
  • Worlds Away
Crazed Bruiser

Crazed Bruiser {3}{R}

Creature - Human Barbarian Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Crazed Bruiser attacks, it gets +2/+0 until end of turn.
“Move out of my way or I'll move you!”
2/3
  • Tides of War
Crazed Sprareos

Crazed Sprareos {3}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}: Crazed Sprareos gets +2/+2 until end of turn. Activate only once each turn.
3/3
  • K15 Core Set
Crazed Swashbuckler

Crazed Swashbuckler {2}{R}

Creature - Human Pirate
Resolute — At the beginning of combat on your turn, if Crazed Swashbuckler's power is greater than its base power, it deals 1 damage to target creature defending player controls. That creature can't block this turn.
4/2
  • Dark Seas of Shiryen
Crazed Wildlings

Crazed Wildlings {4}{R}

Creature - Goblin Warrior
Trample
Whenever Crazed Wildlings deals combat damage to a player, create a 1/1 red Goblin creature token.
“And I thought goblins in New Fellorie were brutal.”
—Batrest, Fellor Leader
4/2
  • Aftermath
Creative Salvage

Creative Salvage {R}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Draw two cards.
Lettie resolved to destroy every trace of her research—and if Haldean wanted to keep it for himself, she'd destroy him too.
Creativity

Creativity {R}{R}{R}

Enchantment
Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. (This includes “without paying its mana cost.”)
Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card.
  • Karina's Explorations 120 296
Creed's Desperado

Creed's Desperado {2}{R}

Creature - Spirit Warrior
Bloodprice—Reappropriate red. (You may cast this spell by sacrificing a creature and exiling two red cards from your hand and/or graveyard.)
Haste
Whenever Creed's Desperado attacks, if defending player has more cards in hand than you, exile the top card of that player's library. You may cast it as long as you control a Warrior, and you may spend mana as though it were mana of any color to cast it.
3/2
Creed, Eternal Straggler

Creed, Eternal Straggler {3}{R}

Legendary Creature - Spirit Soldier
First strike
Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs {2} less to cast.
Death waits for no man. Revenge is patient.
3/3
Creeping Hidebehind

Creeping Hidebehind {1}{G}

Creature - Plant Spirit
Hexproof
Whenever one or more cards are put into your graveyard from anywhere, Creeping Hidebehind gets +1/+0 until end of turn.
2/2
  • High Noon
Crescent Crasher

Crescent Crasher {2}{R/G}

Creature - Construct Soldier
Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power.
“Director Alwyn's Over the Moon teaches us one thing above all. There is no distance too far to conquer, and no environment too harsh to endure.”
—Percy, Master of Puppets
3/1
  • The Stage Presents: The Neverending Act
Crescent of Possibilities

Crescent of Possibilities

Land
{T}: Add {C}.
{3}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • Scriptures of Urshad
Crescent of the Harvest Moon

Crescent of the Harvest Moon {G}

Artifact - Equipment
When Crescent of the Harvest Moon enters or whenever equipped creature attacks, exile up to one target card from a graveyard.
Equipped creature gets +1/+1.
{X}: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery.
Equip {2}
  • Quest for the Roseblade
Cresting Bay

Cresting Bay

Land
Cresting Bay enters tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Crewmaster Gillo

Crewmaster Gillo {1}{G}

Legendary Creature - Monkey Pirate
When Gillo enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand.
As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample.
1/1
Crimson Curtain Favored

Crimson Curtain Favored {2}{R}

Creature - Construct Wizard
When Crimson Curtain Favored enters, starting with you, each player may discard any number of cards. When each player is finished discarding, choose one —
• Crimson Curtain Favored deals damage to each player equal to the number of cards in their hand.
• Each player draws a card for each card they discarded this way.
4/2
  • The Stage Presents: The Neverending Act
Crimson Hellmaw

Crimson Hellmaw {3}{R}{R}

Creature - Zombie Dragon
Flying, haste
When Crimson Hellmaw enters, it deals 3 damage to any target.
Revive {5}{R}{R} ({5}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Thy Father drew his sword in the North
With his thousands strong he marched forth
Thy Brother has armed himself in Steel
To avenge the wrongs Thy children feel”
—William Blake, “The Grey Monk”
2/2
Crimson Masquerade

Crimson Masquerade {3}{R}

Sorcery
Create three 2/2 red Noble creature tokens with disgraced 1. (Each enters with a -1/-1 counter. Whenever one deals combat damage to a player, remove all -1/-1 counters from it.)
“The dance is at its end, ‘Conway'. Whatever you truly are, it is time for the mask to fall.”
—Lettie Wormwood to Okus
  • The Empty Throne of Feanav
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“I saw the sky bleed that day. As angels fell screaming from the heavens and the earth splintered like rotten wood at their impact, I gathered the few children I could and ran.”
—Aelani, Mother of All
  • Descent from the Highlands
Crinster Innocents

Crinster Innocents {1}{R}

Creature - Human Citizen
Defender
{T}: Another target creature gains haste until end of turn.
0/4
  • Harvest Festival
Crinster Ranger

Crinster Ranger {5}{G}

Creature - Human Ranger
Vigilance
Crinster Ranger enters with X +1/+1 counters on it, where X is the number of +1/+1 counters among other creatures you control.
3/3
  • Harvest Festival