14928 cards found
Lisseria's Outfitter

Lisseria's Outfitter {1}{W}

Creature - Goat Soldier
Aura and Equipment spells you cast cost {1} less to cast.
Lisseria's drills ensure that the Kanaan armies are never more than minutes away from being mobilized for the battlefield.
2/2
  • Scriptures of Urshad
Marble Row Healer

Marble Row Healer {2}{W}

Creature - Human Cleric
Civilized — When Marble Row Healer enters, if you control an artifact, a creature, and an enchantment, you gain 4 life.
“These new tinctures have saved many lives today. Inishtu would be proud.”
2/3
  • Scriptures of Urshad
Medicine

Medicine {2}{W}

Enchantment - Discovery
I, II — Put a +1/+1 counter on target creature you control.
Discovery — Creatures you control with +1/+1 counters on them have lifelink.
  • Scriptures of Urshad
Rabudan Chiseler

Rabudan Chiseler {3}{W}

Creature - Human Artificer
When Rabudan Chiseler enters, you may search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
The craftspeople of Rabudan Square are the foundation stones of Sannuria.
2/2
  • Scriptures of Urshad
Ruler of Cities

Ruler of Cities {1}{W}

Creature - Human Noble
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle.
Whenever an Aura becomes attached to a land you control, you gain 2 life.
2/2
  • Scriptures of Urshad
Sannurian Storyteller

Sannurian Storyteller {1}{W}

Creature - Human Bard
{W}, {T}: Tap target creature.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.”
—Mesha, Sannurian storyteller
1/2
  • Scriptures of Urshad
Scion of Sannuria

Scion of Sannuria {3}{W}

Creature - Lammasu
Flying
Civilized — Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment.
He's always on the lookout for new monument building sites.
2/4
  • Scriptures of Urshad
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Shepherd's Companion

Shepherd's Companion {2}{W}

Creature - Dog
Whenever a land you control enters, you may tap target creature.
“I hope he enjoys the work, but really I suspect he's just in it for the bones.”
—Gemeti, Azutahn farmer
3/2
  • Scriptures of Urshad
Soaring Roc

Soaring Roc {1}{W}

Creature - Bird
Flying
“Sometimes I wish that I could spread my wings, and just fly away from all this expectation the gods have placed on me.”
—Shala Na, to Nikanuur
1/3
  • Scriptures of Urshad
Spirit of the Harvest

Spirit of the Harvest {2}{W}{W}

Creature - Spirit
Whenever a land you control enters, target creature gains your choice of flying or lifelink until end of turn.
Before Jobiah ascended, the Azutahns worshiped the sky-ox Darutu and his great herd of harvest spirits.
4/4
  • Scriptures of Urshad
Sustaining Crops

Sustaining Crops {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{W}, {T}: You gain 2 life.”
At the worldly god Jobiah's touch, even the driest desert sands can produce a glorious golden harvest.
  • Scriptures of Urshad
Tithe Official

Tithe Official {1}{W}

Creature - Human Advisor
First strike
Noncreature spells with mana value 4 or greater cost {1} more to cast.
Sannuria places a tax on its most wealthy to ensure the poor are fed.
2/2
  • Scriptures of Urshad
Water into Wine

Water into Wine {1}{W}

Instant
If you would gain life this turn, you gain twice that much life instead.
Draw a card.
What mortals call miracles are simply like breathing for the worldly gods.
  • Scriptures of Urshad
Aven Supervisor

Aven Supervisor {1}{U}

Creature - Bird Artificer
Flying
Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
1/3
  • Scriptures of Urshad
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
  • Scriptures of Urshad
Cartography

Cartography {3}{U}

Enchantment - Discovery
I, II — Scry 2.
Discovery — Whenever a land you control enters, if it doesn't have the same name as another land you control, draw a card.
  • Scriptures of Urshad
Consult the Scriptures

Consult the Scriptures {1}{U}{U}

Instant
Civilized — This spell costs {1} less to cast if you control an artifact, a creature, and an enchantment.
Counter target spell.
“You won't like what they say.”
—Balasi, Sannurian edificer
  • Scriptures of Urshad
Dehydrate

Dehydrate {U}

Enchantment - Aura
Enchant non-Camel creature
When Dehydrate enters, draw a card.
Enchanted creature gets -1/-0.
Even the camaar don't venture into the deepest parts of the Urshadi deserts.
  • Scriptures of Urshad
Delugic Surger

Delugic Surger {4}{U}

Creature - Elemental
When Delugic Surger enters, if you control another Elemental, return target instant or sorcery card from your graveyard to your hand.
2/5
  • Scriptures of Urshad
Edifice Overseer

Edifice Overseer {4}{U}{U}

Creature - Lammasu
Flying
Civilized — Whenever Edifice Overseer attacks, if you control an artifact, a creature, and an enchantment, other attacking creatures you control gain flying until end of turn.
4/4
  • Scriptures of Urshad
Ekebram the Scholar
Ekebram, Chronicler of Ages

Ekebram the Scholar {2}{U}

Legendary Creature - Human Wizard
Whenever Ekebram the Scholar becomes untapped, draw a card.
Whenever you draw your third card each turn, you may transform Ekebram.
Ekebram was the first to press words
into a clay tablet.
2/4
Card has other part: Ekebram, Chronicler of Ages
  • Scriptures of Urshad
Ekebram, Chronicler of Ages
Ekebram the Scholar

Ekebram, Chronicler of Ages

Legendary Creature - God
(Color indicator: Ekebram, Chronicler of Ages is blue)
Indestructible
Whenever a creature you control becomes untapped, draw a card.
Now, he etches the deeds and legacies of every great hero on Urshad.
3/5
Card has other part: Ekebram the Scholar
  • Scriptures of Urshad
Ekebram's Scribe

Ekebram's Scribe {1}{U}

Creature - Human Wizard
When Ekebram's Scribe enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/1
  • Scriptures of Urshad