15897 cards found
Giant Bandog

Giant Bandog {3}{G}

Creature - Hound
Trample
“Some fear the strays are fae-touched. I think they've done more to keep the urchins safe than anyone so concerned.”
—Madame Beatrice
4/3
  • Feanav: The Apothecary's Progress
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Inspiring Bannerguard

Inspiring Bannerguard {1}{W}

Creature - Human Soldier
{1}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
“Pelastrov needs us. We cannot fail. We will not fail.”
1/2
  • The Unraveling
Free from the Coil

Free from the Coil {2}{B}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return up to two target creature cards from your graveyard to your hand.
3 | You may put a creature card with mana value 3 or less from your hand onto the battlefield.
  • Panxiou
Solar Pact

Solar Pact {2}{G}{W}

Enchantment
When Solar Pact enters, return up to two cards with different mana values from your graveyard to your hand.
Each player can't draw more than one card each turn.
  • Feanav: The Apothecary's Progress
Osheen Courtier

Osheen Courtier {4}{G}

Creature - Faerie Knight
All creatures able to block Osheen Courtier do so.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
  • Feanav: The Apothecary's Progress
Merkurio's Command

Merkurio's Command {4}{U}{U}

Instant
Choose two —
• Counter target spell unless its controller pays {6}.
• Target player draws two cards, then discards a card.
• Creatures target player doesn't control get -3/-0 until end of turn.
• Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
  • Tides of War
Murmurs of the Bayou

Murmurs of the Bayou {1}{B}

Instant
Target creature gets -1/-1 until end of turn. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
The sporeflow guards see every step you take in the Ontarachie. Whether or not you take another is up to them.
  • Eralou
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Dance of Frost

Dance of Frost {G}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast an enchantment spell, draw a card.
I, II — Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life.
III — Target creature you control gets +1/+1 until end of turn for each enchantment you control.
  • The Stage Presents: The Neverending Act
Delve the Dungeon

Delve the Dungeon {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Menagerie — If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn.
  • Adventurers of Onora
Crippling Apparition

Crippling Apparition {2}{W}{W}

Creature - Spirit
Flying
Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
Sluiceway Collector

Sluiceway Collector {3}{B}{B}

Artifact Creature - Spider
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
5/4
  • Karina's Explorations
Fretport's Lament

Fretport's Lament {X}{G}

Sorcery
Exile X target creature cards from graveyards. You gain life equal to the total mana value of those cards.
  • Plagues of Fretport
Memento Mori

Memento Mori {B}{B}

Instant
Choose one —
• Exile target player's graveyard.
• Target player sacrifices a creature.
The prophecy was fulfilled and a queen lay slain by the lulling appeasement of indecision.
Krismite Shard

Krismite Shard {0}

Artifact
Krismite Shard enters tapped.
{1}, {T}, Sacrifice Krismite Shard: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Provided to travelers in the Otherworlds for a reasonable sum, simply breaking the fragment whisks the bearer back to Zhedina and safety.
  • Worlds Away
Smoldersoul Seer

Smoldersoul Seer {2}{R}

Creature - Human Mutant Rogue
Whenever you discard an instant or sorcery card, you may cast it from your graveyard. (You still pay its costs.)
Spells you cast from anywhere other than your hand cost {1} less to cast.
Not all of GenTech's subjects seek reunion.
3/2
  • Beyond the Blackwall
Pagoda of Longevity

Pagoda of Longevity {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
“Let fear hold no sway over your actions”
—Seishin proverb
  • Path of Shadows
Drain Youth

Drain Youth {2}{B}

Sorcery
Exile target creature with power 3 or less. You gain 3 life.
“You took my best years from me, Inge. I'm simply taking them back.”
—Lynde, curse witch
  • Innistrad In Memoriam
AOSE Lab Tech

AOSE Lab Tech {3}{U}{U}

Creature - Human Artificer
When AOSE Lab Tech enters, draw three cards, then discard two cards unless you discard an artifact card.
“I can take apart and put back together any human device, but this precursor tech is really something else.”
2/4
  • Love Song
Gusma, God of Creation

Gusma, God of Creation {1}{B}{G}{U}

Legendary Enchantment
{B}{G}{U}, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types.
Whenever Gusma enters or attacks, add {B}{G}{U} and draw a card. You don't lose this mana as steps, phases, and turns end.
5/5
  • Mious
Diseased Prophet

Diseased Prophet {B}

Creature - Zombie Wizard
When Diseased Prophet enters, each opponent loses 1 life.
Revive {B} ({B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
  • Goliaths of Nangjiao
Hexcaster of Unx

Hexcaster of Unx {1}{B}

Creature - Zombie Warlock
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Death has freed her conscience. Now no art is forbidden, no magics too heinous to perform.
2/2
  • Alara
Pilgrim's Respite

Pilgrim's Respite {2}{G}

Instant
You gain life equal to the greatest power among creatures you control and cards in your graveyard.
Draw a card.
“All you do is think and talk. Is your axe merely for display?”
—Shi Hou, to Ajani
  • Panxiou